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Structs Mining

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Executes resource extraction in Structs. Mines ore and refines it into Alpha Matter. Use when mining ore, refining ore, starting a mine-refine cycle, checkin...

What it does

**Important**: Entity IDs containing dashes (like , ) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use before positional arguments to prevent this.

The skill document

Structs Mining

Important: Entity IDs containing dashes (like 3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.

Safety

Mining and refining are expeditions — long-running background jobs that auto-submit completion transactions when their proof lands. See SAFETY.md for the trust contract; in this skill:

  • struct-ore-mine-compute (Tier 1 + expedition) — "An expedition. The extractor hashes the planet for ~17 hours, then transmits completion back to the chain on its own." Log the PID to memory/jobs/; recall with kill if the situation changes.
  • struct-ore-refine-compute (Tier 1 + expedition) — "~34 hours of grinding. The completion transaction is deferred consent — re-verify game state when it lands." If your planet was raided mid-refine, your original approval may be stale.
  • Auto-submission risk — the compute helper signs and broadcasts the complete transaction automatically. If you cannot guarantee the original consent will still be valid in 17-34 hours, treat the launch as Tier 2 and escalate.
  • Reconnect protocol — if you resume a session with a mine or refine still listed as "running" in memory/jobs/, walk the four-state flow in awareness/async-operations before doing anything else. A "running" PID may have died, succeeded, or failed silently.

Procedure

  1. Check planet ore — structsd query structs planet [id]. If currentOre == 0, explore new planet first.

  2. Initiate mine — The mine action is implicit in struct-ore-mine-compute. Mining is an expedition: the compute runs ~17 hours and auto-submits its completion transaction (this is why -y is present below — there will be no shell prompt when the proof lands).

    Approval Block — confirm before launch:

    • struct-id is the Ore Extractor you intend
    • Planet currently shows currentOre > 0 (worth mining)
    • --from key is the struct's owner
    • You will tolerate the auto-submitted completion ~17 hours from now even if game state shifts

    Launch in a background terminal:

    structsd tx structs struct-ore-mine-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]
    

    Mining difficulty is 14,000; expect ~17 hours for difficulty to drop to D=3. Log the PID to memory/jobs/.

  3. Refine immediately after mine completes — Ore is stealable. Refining is also an expedition: ~34 hours, auto-submitted completion.

    Approval Block — same five items as mine, applied to refining (~34 hour deferred-consent window).

    structsd tx structs struct-ore-refine-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]
    

    Refining difficulty is 28,000; expect ~34 hours for D=3.

  4. Store or convert — Alpha Matter is not stealable. Use reactor (1g = 1 kW) or generator infusion as needed.

  5. Verify — Query planet (ore decreased), struct (ore/Alpha state), player (resources).

CRITICAL: Mining and refining are multi-hour background operations. Launch compute in a background terminal and do other things while waiting. Never sit idle watching a hash grind. See awareness/async-operations.

CRITICAL: Ore is stealable. Alpha Matter is not. Refine as soon as mining completes — every hour ore sits unrefined is an hour it can be stolen.

Commands Reference

ActionCLI Command
Mine compute (PoW + auto-complete)structsd tx structs struct-ore-mine-compute -D 3 -- [struct-id]
Mine complete (manual, rarely needed)structsd tx structs struct-ore-mine-complete -- [struct-id]
Refine compute (PoW + auto-complete)structsd tx structs struct-ore-refine-compute -D 3 -- [struct-id]
Refine complete (manual, rarely needed)structsd tx structs struct-ore-refine-complete -- [struct-id]
Query planetstructsd query structs planet [id]
Query structstructsd query structs struct [id]
Query playerstructsd query structs player [id]

TX_FLAGS (interactive — the CLI prompts you to confirm): --from [key-name] --gas auto --gas-adjustment 1.5

TX_FLAGS_APPROVED (only after commander approval; suppresses the prompt): TX_FLAGS plus -y. See SAFETY.md "The -y Rule." Mine-compute and refine-compute are the documented -y exception — they auto-submit completion when no shell is attached, so the Approval Block has to be your gate, not the CLI prompt.

Requires: structsd on PATH and a configured signing key.

Verification

  • Planet currentOre decreases after mine-complete
  • Struct ore inventory clears after refine-complete
  • Player Alpha Matter increases after refine-complete

Error Handling

  • "struct offline" — Activate struct before mining.
  • "insufficient ore" — Planet depleted or struct has no ore; check planet currentOre.
  • "proof invalid" — Re-run compute with correct difficulty; ensure no interruption.
  • Ore stolen — Refine immediately after every mine. Never leave ore unrefined.

Timing

Mining and refining have high base difficulties, meaning they take hours for difficulty to drop to a feasible level. At D=3, the hash is trivially instant — the wait IS the time, and zero CPU is wasted on hard hashing.

OperationDifficultyD=3
Mine14,000~17 hr
Refine28,000~34 hr
Full cycle (mine + refine)--~51 hr

Use -D 3 for mine/refine. The hash is trivially instant at D=3, wasting zero CPU cycles. Higher -D values start sooner but burn significant compute on hard hashes.

Pipeline strategy: After initiating a mine, immediately do other things — build structs, scout players, plan defense. When the mine completes, immediately start the refine. While refining runs (~34 hr), you have time to initiate the next mine so its age clock starts ticking. Always keep something aging.

See Also

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