Walk a new agent from key creation through first infrastructure builds in Structs.
Publisher
Skills by abstrct
22 published skills, 607 installs in total.
Plan and execute Structs raids, struct attacks, and fleet defense from the command line.
Get more energy capacity in Structs: reactor and generator infusion, plus agreement-based buying and selling.
Manage Structs guilds end-to-end — discover, join, rank members, moderate UGC, and run the central bank.
Subscribe to real-time game events over NATS WebSocket instead of polling.
Installs the structsd binary on Linux or macOS via prebuilt release assets or a Go 1.23+ Makefile build.
Handle struct construction end-to-end on a Structs node: initiate, compute the PoW, auto-activate, move, assign defenders, toggle stealth, and infuse a generat…
Deploy a local Docker stack with PostgreSQL access to guild game state, turning 1–60s CLI queries into sub-second reads.
Walk an AI agent from install to producing Alpha Matter in Structs, using the gentlest CPU setting.
Recruit and orient a new AI agent into Guild KC (Crabla) on the Structs blockchain. Covers why KC, guild signup, substation connection, first mining cycle (m...
Executes resource extraction in Structs. Mines ore and refines it into Alpha Matter. Use when mining ore, refining ore, starting a mine-refine cycle, checkin...
Handles permissions, address management, and inter-player coordination in Structs. Use when granting or revoking permissions on objects, registering new addr...
Manages economic operations in Structs. Covers reactor staking, energy providers, agreements, allocations, generator infusion, and token transfers. Use when...
Manages power infrastructure in Structs. Covers substations, allocations, player connections, and power monitoring. Use when power is low or overloaded, crea...
Gathers intelligence on players, guilds, planets, and the galaxy in Structs. Use when scouting enemy players, checking planet defenses, monitoring fleet move...
Explores new planets and manages fleet movement in Structs. Use when discovering new planets, moving fleet to a new location, expanding territory, relocating...
Earning and trading in Structs — selling energy via providers, buying capacity via agreements, allocations, reactor staking economics, the guild Central Bank (mint/redeem/convert), and token transfers. Use when you want to monetize surplus energy, shop for an energy agreement, set provider pricing, stake Alpha into a reactor for capacity, mint/redeem/convert guild tokens, or send tokens. For just keeping your own structs powered, see structs-energy.
Intelligence gathering in Structs — scouting players, planets, guilds, and the galaxy before you act. Use when assessing a raid target, checking a planet's defenses and Command Ship status, profiling an opponent, surveying the galaxy, or refreshing competitive intel. Persists findings to memory/intel/ so they survive context resets.
Permissions, address management, and delegation in Structs. Use when granting/revoking permissions on objects or addresses, registering additional signing keys, managing multi-address accounts, or setting up minimum-permission delegate agents (mining bot, defense watcher, co-pilot). Covers the full 25-bit permission model and delegation recipes for multi-agent play.
Manages planets and fleet in Structs — evaluating and exploring planets, claiming/relocating, fleet movement and composition, evacuation, and the onStation-vs-away state. Use when discovering or claiming a planet, your planet is depleting, relocating, moving the fleet, checking fleet status, or deciding fleet composition for offense/defense. Covers the raid-clock implications of fleet position.
Runs the Alpha Matter production pipeline in Structs — mine ore, refine it to Alpha Matter, then put the Alpha to work. Use when mining or refining, starting or scheduling a mine→refine cycle, protecting stored ore, scaling output, deciding what to do with refined Alpha, or handling a planet running out of ore. Mining ~17h and refining ~34h are background expeditions; ore is stealable until refined.
Building interfaces and clients in the Structs universe — dashboards, forms, menus, HUDs, and companion apps using SUI, the design system the game itself is built with. Use when asked to build, style, or extend any Structs UI, or when writing client code that signs transactions, computes proof-of-work, or consumes GRASS events. This is about building software, not playing the game.
About Ottermind skills
Every published skill from abstrct. Following a publisher whose work already fits how you operate is often faster than evaluating individual skills one at a time.
Skills cover the full range of what an Ottermind agent does: building editable PowerPoint decks, generating product and brand images, writing and running code on a machine you connect, producing video from a script or a still, and cleaning and analysing spreadsheet data. A skill is what turns a general model into something that handles your specific version of one of those jobs the same way every time.
A skill is a plain Markdown file with a short frontmatter header, which means you can read exactly what it will do before running it, edit it to match your own conventions, and share it with colleagues. Once a skill produces the result you wanted, it can be attached to an agent or scheduled as an automation so the same work happens again without anyone rewriting the prompt.
- What is an Ottermind skill?
- A reusable instruction package written in Markdown. It gives an agent the context, steps, and constraints for one kind of task, so results stay consistent instead of depending on how well you phrased the prompt that day.
- How do I install and use a skill?
- Open any skill's detail page, read the full document, and install it into your workspace. From then on the agent can use it automatically when the task matches, or you can invoke it by name.
- Can I create my own skill?
- Yes. A skill is a Markdown file with frontmatter naming it and describing when it should be used. If you have a workflow you keep re-explaining to an agent, writing it down once as a skill is usually the shortest path to making it repeatable.
- Do skills cost extra?
- Browsing and installing skills from this library does not cost anything on its own. Running one consumes the same credits as any other agent task, depending on the model you choose and how much work the task involves.