Publisher

Skills by stanestane

87 published skills, 1164 installs in total.

Audit a game, feature, progression system, social system, live-ops loop, onboarding flow, monetization surface, or multiplayer space through the lens of the...

by stanestane16 installs1 stars

Define, refine, and evaluate the emotional identity, feeling, atmosphere, and vibe of a game, feature, event, region, or content theme. Use when shaping a ga...

by stanestane20 installs

Create a concise one-page game design document and export it as both markdown and PDF. Use when a user wants a one-page design doc, one-pager, pitchable desi...

by stanestane20 installs

Audit a game's FTUE (First Time User Experience) through the lens of the Hero's Journey / monomyth. Use when reviewing onboarding, tutorial flow, first-sessi...

by stanestane18 installs

Audit a video game pitch deck, publisher deck, funding deck, or investor-facing game presentation for clarity, structure, persuasiveness, visual readability,...

by stanestane19 installs

Audit a game, feature, live-ops system, progression loop, social feature, or monetization surface using a Self-Determination Theory-inspired motivation frame...

by stanestane19 installs

Help a beginner or early-stage game team estimate the likely budget for a game concept based on scope, target milestone, current team, skill coverage, work m...

by stanestane18 installs

Structure game design discussions using GROW to clarify goals, assess reality, explore options, and create actionable recommendations for better decisions an...

by stanestane18 installs

Review, audit, coach, and extract PRISMA 2020 reporting compliance for systematic reviews, meta-analyses, protocols, reviewer comments, and draft manuscript...

by stanestane17 installs

Launch, configure, and troubleshoot DOSBox-X first, with fallback to classic DOSBox, for DOS games and software. Use when working with classic DOS programs,...

by stanestane17 installs

Access Flickr with user-supplied local API credentials and OAuth tokens, verify authorization, export recent-upload or album metadata, download recent or alb...

by stanestane18 installs

Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefi...

by stanestane17 installs

Help a beginner or early-stage indie team turn a game idea into a practical starting plan. Use when someone asks how to start making a game, what to build fi...

by stanestane17 installs

Help a beginner or early-stage game team figure out which roles, skills, or disciplines they are missing for a given game concept and target scope. Use when...

by stanestane16 installs

Evaluate how a game design serves, neglects, or frustrates Achievers, Explorers, Socializers, and Killers, identifying motivation imbalances and improvement...

by stanestane17 installs

Audit a game, feature, live-ops system, onboarding flow, progression loop, social feature, monetization flow, or return loop for player need satisfaction usi...

by stanestane17 installs

Evaluate a game, feature, system, UX flow, progression loop, live-ops mechanic, monetization surface, or design concept on two axes: systematizing and empath...

by stanestane17 installs

Audit a game, feature, combat scenario, progression step, failure state, onboarding beat, or reward outcome through the lens of attribution theory: how playe...

by stanestane16 installs

Help analyze recurring conflict patterns on software or game projects by identifying likely collaboration archetypes, behavior patterns, project risks, and p...

by stanestane16 installs

Extract the actual core loop from a game, feature set, or pitch based on repeated player actions, feedback, rewards, and renewed motivation. Use when a team...

by stanestane15 installs

Audit a game, feature flow, economy path, onboarding journey, progression chain, or live-ops loop for friction quality and friction accumulation. Use when di...

by stanestane16 installs

Audit a game, feature, progression loop, return-player experience, metagame layer, or session structure for density of goals, immediacy of goals, safe stoppi...

by stanestane16 installs

Audit a game, feature, progression system, social system, live-ops loop, monetization surface, or onboarding flow through a granular player motivation taxono...

by stanestane16 installs

Audit a game, feature, live-ops layer, social system, or multiplayer concept for the quality and fit of its social design. Use when evaluating collaboration,...

by stanestane16 installs

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to p...

by stanestane16 installs

Reframe a player's current situation to reveal new meaning, goals, roles, or playstyles without changing the underlying mechanics. Use when diagnosing stagna...

by stanestane16 installs

Help a beginner or early-stage game team estimate the likely development time for a game concept based on scope, target milestone, current team, skill covera...

by stanestane16 installs

Guide a user through capturing and analyzing a HAR file from their own logged-in browser session, extracting the minimum auth material needed, mapping the ex...

by stanestane16 installs

Infer a player's underlying values and motivational priorities from behavior, then translate those into design implications. Use when designing personalizati...

by stanestane16 installs

Adversarial design audit that stress-tests a game feature, system, pitch, roadmap item, or product idea by assuming failure and identifying the most credible...

by stanestane15 installs

Audit a game, feature, failure loop, combat encounter, reward system, progression wall, or high-variance mechanic for perceived fairness and frustration. Use...

by stanestane15 installs

Evaluate a game's social features and multiplayer elements by their potential to create social satisfaction versus social dissatisfaction. Use when auditing...

by stanestane15 installs

Audit a game, feature, encounter structure, roguelite run, puzzle sequence, onboarding path, or progression gate through the lens of its failure loop: what h...

by stanestane15 installs

Extract the core player fantasy from a game, feature, loop, or pitch based on what the design actually lets the player do, feel, and become. Use when a team...

by stanestane15 installs

Extract the ideal player persona and anti-persona for a game, feature, loop, or progression structure based on the design itself. Use when a team can describ...

by stanestane14 installs

Audit a game, feature, session, level, event, onboarding flow, reward sequence, or return-player experience through the lens of the peak-end rule. Use when e...

by stanestane14 installs

Design or audit prosocial experiences in session-based multiplayer games using a three-phase chapter model built around Setup, Little Loops, and Long Tail. U...

by stanestane14 installs

Audit a game, feature, combat system, economy loop, onboarding flow, puzzle, UI, or design proposal through the lens of fast versus slow thinking inspired by...

by stanestane14 installs

Audit a game, feature, task system, quest flow, event track, puzzle chain, progression layer, or return loop through the lens of the Zeigarnik effect: the te...

by stanestane14 installs

Manage a Printful account through the Printful REST API using a private API token. Use when the user wants to inspect or manage Printful stores, connected-st...

by stanestane14 installs

Audit a game, feature, level sequence, combat loop, progression curve, onboarding path, event structure, or return-player journey through the lens of Flow th...

by stanestane15 installs

Stress-test a game concept, feature, system, or pitch through a deliberately provocative, ambition-seeking design lens inspired by Peter Molyneux-style overs...

by stanestane14 installs

Extract 3 to 5 actionable design pillars from a game, feature, loop, or system based on what the design actually rewards and prioritizes. Use when a team can...

by stanestane15 installs

Raindrop.io bookmark and collection manager for a local OpenClaw workspace. Use when the user wants to validate Raindrop auth, inspect their account, list or...

by stanestane14 installs

Evaluate a game design, feature proposal, system concept, pitch, or prototype on the novelty spectrum between too familiar and too novel. Use when assessing...

by stanestane18 installs

Audit a game feature, flow, event, onboarding step, progression action, monetization surface, retention mechanic, or social prompt using the Fogg Behavior Mo...

by stanestane17 installs

Build music recommendations and create Spotify playlists using Last.fm similarity and listening history.

by stanestane15 installs

Manage Miro through the Miro REST API using OAuth 2.0, saved token files, or direct access tokens. Use when the user wants to connect a personal or local Mir...

by stanestane14 installs

About Ottermind skills

Every published skill from stanestane. Following a publisher whose work already fits how you operate is often faster than evaluating individual skills one at a time.

Skills cover the full range of what an Ottermind agent does: building editable PowerPoint decks, generating product and brand images, writing and running code on a machine you connect, producing video from a script or a still, and cleaning and analysing spreadsheet data. A skill is what turns a general model into something that handles your specific version of one of those jobs the same way every time.

A skill is a plain Markdown file with a short frontmatter header, which means you can read exactly what it will do before running it, edit it to match your own conventions, and share it with colleagues. Once a skill produces the result you wanted, it can be attached to an agent or scheduled as an automation so the same work happens again without anyone rewriting the prompt.

What is an Ottermind skill?
A reusable instruction package written in Markdown. It gives an agent the context, steps, and constraints for one kind of task, so results stay consistent instead of depending on how well you phrased the prompt that day.
How do I install and use a skill?
Open any skill's detail page, read the full document, and install it into your workspace. From then on the agent can use it automatically when the task matches, or you can invoke it by name.
Can I create my own skill?
Yes. A skill is a Markdown file with frontmatter naming it and describing when it should be used. If you have a workflow you keep re-explaining to an agent, writing it down once as a skill is usually the shortest path to making it repeatable.
Do skills cost extra?
Browsing and installing skills from this library does not cost anything on its own. Running one consumes the same credits as any other agent task, depending on the model you choose and how much work the task involves.