Coding

Shader Helper

Try it

Write, explain, adapt, and debug practical shader code for GLSL, WebGL, Three.js ShaderMaterial, React Three Fiber, postprocess-style full-screen effects, an...

What it does

Use this skill to turn shader requests into runnable code and fast debugging steps.

The skill document

Shader

Use this skill to turn shader requests into runnable code and fast debugging steps.

Default target: browser-friendly GLSL. If the runtime is unclear, narrow it before writing code:

  • ShaderToy fragment-only
  • raw WebGL / GLSL ES
  • Three.js ShaderMaterial
  • React Three Fiber
  • postprocess-style full-screen pass

Workflow

1. Lock the runtime and effect shape

Resolve these first:

  • runtime
  • fragment-only vs vertex + fragment
  • screen effect vs material effect vs postprocess pass
  • required inputs: uTime, uResolution, UVs, normals, textures, mouse

If the request is vague, start with the smallest visible version of the effect.

2. Build from a visible baseline

  • Start with a constant color or UV gradient.
  • Add one moving term at a time.
  • Reintroduce uniforms, varyings, noise, lighting, and distortion step by step.

For blank output, compile failures, or “nothing shows”, read references/black-screen-checklist.md.

3. Match the host, not the idea source

Do not hand over ShaderToy code unchanged if the user asked for Three.js or R3F.

Common translations:

  • iTime -> uTime
  • iResolution -> uResolution
  • fragCoord -> gl_FragCoord.xy
  • ShaderToy fullscreen logic -> quad / plane / postprocess host setup

For live previews inside OpenClaw, pair this skill with canvas.

4. Keep answers practical

Prefer responses that include:

  • runnable shader code
  • required uniforms and defaults
  • host-side glue code
  • the first debugging step if it fails

Common Uses

  • Full-screen effects: flowing gradients, ripples, ShaderToy-style animated backgrounds
  • Material effects: fresnel, dissolve, edge glow, scanlines, vertex wobble
  • Porting: ShaderToy -> WebGL / Three.js / R3F
  • Debugging: black screen, all-white / all-black output, broken UVs, wrong varyings, missing uniforms

Commands

Intake

node {baseDir}/scripts/shader.js intake "fullscreen ocean background in three.js"
node {baseDir}/scripts/shader.js intake "port this shadertoy to r3f" --json

Use this to structure an underspecified request.

Debug

node {baseDir}/scripts/shader.js debug black-screen
node {baseDir}/scripts/shader.js debug uniform
node {baseDir}/scripts/shader.js debug varyings

Effects

node {baseDir}/scripts/shader.js effects

Maps user phrases to likely starter techniques like gradient, noise, fresnel, dissolve, ripple, scanline, and pixelate.

Boilerplate

node {baseDir}/scripts/shader.js boilerplate fresnel
node {baseDir}/scripts/shader.js boilerplate dissolve --json

Returns stage split, likely uniforms, varyings, build order, and common failure points.

Snippet

node {baseDir}/scripts/shader.js snippet fresnel
node {baseDir}/scripts/shader.js snippet ripple --json

Points to the nearest bundled GLSL starter.

Demo

node {baseDir}/scripts/shader.js demo webgl ripple
node {baseDir}/scripts/shader.js demo r3f fresnel --json

Chooses the best bundled runtime template for a target + effect combination.

Scaffold

node {baseDir}/scripts/shader.js scaffold r3f dissolve
node {baseDir}/scripts/shader.js scaffold postprocess scanline --json

Combines the nearest demo, boilerplate, snippet, and first integration steps.

Assets

Bundled templates:

  • assets/webgl-fullscreen-demo/index.html
  • assets/threejs-material-demo/index.html
  • assets/postprocess-demo/index.html
  • assets/r3f-demo/App.jsx
  • assets/r3f-demo/main.jsx
  • assets/r3f-demo/index.html
  • assets/r3f-demo/package.json
  • assets/r3f-demo/vite.config.js

Bundled snippets:

  • assets/snippets/fresnel.md
  • assets/snippets/dissolve.md
  • assets/snippets/ripple.md
  • assets/snippets/scanline.md
  • assets/snippets/pixelate.md
  • assets/snippets/vertex-wobble.md

Use the postprocess template for screen-space effects. Use the Three.js or R3F templates for mesh/material effects.

References

  • references/glsl-quick-reference.md
  • references/black-screen-checklist.md
  • references/effect-starters-zh.md
  • references/snippets.md
  • references/runtime-translation.md

Guardrails

  • Default to the smallest working shader that proves the effect.
  • Use host-friendly uniform names like uTime, uResolution, uMouse, uTexture.
  • Do not assume WebGL2 unless the host clearly uses it.
  • Do not invent runtime-specific macros or built-ins.
  • Call out likely precision, color-space, or postprocess-order bugs explicitly.
  • For performance advice, stay directional unless the actual runtime and GPU are known.

Related skills

Generate and edit Draw.io, Mermaid, and Excalidraw diagrams from natural language using a structured JSON spec.

by nssa.io1.0k installs47 stars

Find why your productivity system keeps failing, then apply the smallest fix — capacity math, bottleneck routing, durable local notes.

by Iván855 installs69 stars

Join a video meeting as an AI bot with voice, avatar, and screenshare across four operating modes.

by johnpatternai22 installs8 stars

Stores durable facts in a categorized, plain-markdown vault on disk, alongside your agent's built-in memory.

by Iván559 installs18 stars

Run Git operations — commits, branches, merges, rebases, conflict resolution, and recovery — with safety rules enforced.

by Iván535 installs31 stars

More from jvy

Browse all skills

WPS Office workflow automation for Chinese documents, spreadsheets, and presentations.

by jvy142 installs4 stars

Create Apache ECharts option JSON, standalone HTML chart pages, and export-ready chart artifacts from CSV, TSV, JSON tables, or existing option configs. Use...

by jvy23 installs

Gitee operations via OpenAPI and git: repositories, pull requests, issues, comments, and file contents. Use when: (1) inspecting or creating Gitee pull reque...

by jvy36 installs1 stars

Build, debug, and integrate OpenLayers web maps, including map/view setup, XYZ and OSM base layers, vector sources, GeoJSON overlays, Web Mercator and WGS84...

by jvy17 installs

Research public holidays, bank holidays, observed days, school breaks, and make-up workdays for any country or region. Use when the user asks whether a speci...

by jvy18 installs

Explain and work with the CGCS2000 coordinate reference system for China geospatial workflows, including EPSG:4490 interpretation, projected CRS selection, G...

by jvy18 installs