Design & media

talking-head-recut

Try it

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

What it does

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

The skill document

First, keep this skill fresh — confirm with the user before running: npx hyperframes skills update talking-head-recut. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

Talking Head Recut

Talking Head Recut takes a local video that plays in full and layers a sequence of timed, designed graphic cards onto it — titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to what's being said. The agent designs the cards (timing + content) and writes each card's HTML directly in the conversation, then assembles a single composition HTML and renders it to MP4 via hyperframes. There is no fixed archetype list and no prescribed card structure — the overlays emerge from what the transcript actually says.

The front door is /hyperframes. This skill packages an existing talking-head clip with designed graphic cards (titles, lower-thirds, data callouts, quotes, side panels, PiP) — not plain captions (the spoken words as text). The clip plays untouched. Any other intent — plain subtitles, a standalone graphic, a from-scratch video — or any uncertainty → read /hyperframes first: the intent layer owns every route decision.

Graphic-packaging sibling of embedded-captions. Captions add the spoken words as a readable subtitle; this adds designed graphics on top of the playing video. Plain subtitles → embedded-captions. Build a video from scratch → the creation workflows (product-launch-video / faceless-explainer / …).

Routed through /hyperframes, the intent layer confirms only the input (which clip) and announces the render-strategy questions as deferred asks — aspect, layout, style group, and card count stay at Step 7, where the probed footage and transcript ground the recommendations; the layer's run-shape questions don't apply. A BRIEF.md, when present, carries the confirmed input and any user notes — read it first.

Inspectable intermediate files in the work directory:

  • metadata.json — duration / width / height / fps
  • audio.mp3 — extracted audio
  • transcript.json — a flat word array [{ text, start, end }, …] (Whisper; no segments, no words wrapper)
  • storyboard.json — lightweight card outline (the agent's plan)
  • public/cards/card-XX.html — one HTML fragment per card
  • public/index.html — final assembled composition
  • output.mp4 — rendered video

CLI Resolution

# hyperframes — transcription (local Whisper) + rendering the assembled HTML to MP4
npx hyperframes --help

This skill runs entirely on the hyperframes CLI plus system ffmpeg / ffprobe. Transcription is local Whisper via hyperframes transcribe — no third-party service, API key, or rate-limited proxy.

Workflow

1. Check Environment

npx hyperframes doctor          # ffmpeg, headless browser, render deps
# confirm bundled assets:
ls "/assets/fonts" "/assets/vendor/gsap.min.js"

Required:

  • ffmpeg / ffprobe (system)
  • /assets/fonts/*.woff2, /assets/vendor/gsap.min.js (bundled inside this skill, staged to work dir in Step 9)

Transcription needs no key — hyperframes transcribe runs Whisper locally (Step 4).

Strongly recommended on macOS for hyperframes render:

export PRODUCER_BROWSER_GPU_MODE=hardware

2. Create a Work Directory

All artifacts live under videos// — the same convention as the other video workflows (product-launch-video / faceless-explainer / pr-to-video). Keep the cwd at the workspace root; everything below writes under this one subdirectory.

VIDEO_PATH="/absolute/path/input.mp4"
WORK_DIR="videos/$(basename "$VIDEO_PATH" | sed 's/\.[^.]*$//')"
mkdir -p "$WORK_DIR"

3. Extract Audio and Metadata

# metadata — duration / width / height / fps
ffprobe -v error -select_streams v:0 \
  -show_entries stream=width,height,r_frame_rate \
  -show_entries format=duration -of json "$VIDEO_PATH" > "$WORK_DIR/metadata.json"
# audio
ffmpeg -y -i "$VIDEO_PATH" -vn -acodec libmp3lame -q:a 2 "$WORK_DIR/audio.mp3"

Outputs: metadata.json (read width/height/duration; fps = the r_frame_rate fraction evaluated, e.g. 30000/1001 → 29.97) + audio.mp3.

4. Transcribe

npx hyperframes transcribe "$WORK_DIR/audio.mp3" -d "$WORK_DIR" --json --model small.en

Local Whisper — no API key, no proxy, no rate limit. Writes a word-level transcript.json into the work dir (word text + start / end timestamps). Read it for the word / sentence timings that drive card timing in Step 6; group words into sentences yourself at punctuation / pauses if you need segment-level chunks.

Clamp to media duration. Whisper can return the final word's end a hair past the actual clip length — clamp every card endSec and composition.durationSeconds to the metadata.json duration, or the render will show a black tail past the video.

5. Correct Transcript

transcript.json is a flat array of word objects[{ "text": "...", "start": s, "end": s }, …] (no segments array, no words wrapper; the per-word key is text). Read it and fix obvious ASR errors:

  • Homophones, product names, technical terms, punctuation
  • Edit a word's text in place; preserve its start / end timestamps
  • There is no pre-grouped segments array — group words into sentences yourself (split at terminal punctuation / pauses) when you need segment-level chunks for card timing

6. Draft a Lightweight Storyboard (in chat)

No CLI involved. Read transcript.json + metadata.json and design cards directly. storyboard.json is an agent-internal planning artifact — no CLI command consumes it; it exists so you can think clearly about timing and content before writing each card's HTML. Keep the shape consistent with the example below so the same outline can drive the composition you author in Step 9:

{
  "schemaVersion": 3,
  "composition": {
    "fps": 30,
    "width": 1080,
    "height": 1920,
    "durationSeconds": 121.2,
    "layout": "portrait",
    "themeId": "noir",
    "seed": 42
  },
  "videoTrack": {
    "sourcePath": "input-video.mp4",
    "startSec": 0,
    "endSec": 121.2,
    "bounds": { "x": 0, "y": 0, "width": 1080, "height": 1920 }
  },
  "subtitles": { "enabled": false },
  "cards": [
    {
      "id": "card-01",
      "intent": "Hook with the speaker's anxious midnight question",
      "startSec": 0.5,
      "endSec": 13.0,
      "accentIndex": 0,
      "zone": "fullscreen",
      "contentHints": {
        "kicker": "AN HONEST QUESTION",
        "title": "The soul-searching question at 11 PM",
        "detail": "Client's 60-second voice message: 'If the RMB appreciates, does that mean my USD policy is a terrible loss?'"
      }
    }
  ]
}

Required Card fields:

fieldtypepurpose
idstringstable id used in card HTML & GSAP selectors
intentstringnatural-language description; fed to card synthesis
startSec / endSecnumbertimes in seconds (endSec > startSec)
accentIndex0 | 1 | 2 | 3 | 4which of the 5 theme accent colors this card pulls
zoneenum (see below)where on the canvas the card lives
contentHintsobjectfree-form bag; agent puts kicker/title/detail/data/quote here
archetype (optional)stringfree-form label you may attach to remember a card's pattern; absent = free-form, which is the default
transition (optional)enum: cut | fade | slide | wipedeclarative card-to-card transition

Five zone values:

zoneresolved boundswhen to use
fullscreencovers whole canvashero moments, big numbers, mantras
whiteboard-areainset 40px margin (or 45% of portrait height)dense data / annotated content
lower-thirdbottom 30% bandannotation over visible video
side-panelright 42% (landscape) or bottom 40% (portrait)data side, video other side
video-overlayfull canvas, expects mostly-transparent cardannotation overlays on full-bleed video

When you assemble the composition in Step 9, resolve each card's zone into pixel bounds on the card-host wrapper following the table above. Video bounds are set once at composition level (videoTrack.bounds); to make video appear to "move between cards", author GSAP tweens against #video-wrap in the composition's `


#### GSAP Statement Cheat Sheet

Compile each `data-anim` attribute into a GSAP statement. Times are
**absolute seconds** = card.startSec + data-anim-at, quantized to 1/fps.
Selector is `.card[data-card-id="X"] #elementId`.

| data-anim                       | GSAP statement template                                                                                                                                                                                            |
| ------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `fade-in`                       | `tl.fromTo(SEL, { opacity: 0 }, { opacity: 1, duration: D, ease: 'power2.out' }, T);`                                                                                                                              |
| `fade-out`                      | `tl.to(SEL, { opacity: 0, duration: D, ease: 'power2.in' }, T);`                                                                                                                                                   |
| `slide-in` (from=left, dist=80) | `tl.fromTo(SEL, { opacity: 0, x: -80 }, { opacity: 1, x: 0, duration: D, ease: 'power2.out' }, T);`                                                                                                                |
| `kinetic-chars` (pop)           | `tl.from(SEL + ' .char', { opacity: 0, y: 8, scale: 0.8, duration: D, ease: 'power2.out', stagger: S }, T);`                                                                                                       |
| `count-up`                      | `(function(){const o={v:FROM};tl.to(o,{v:TO,duration:D,ease:'power2.out',onUpdate:function(){const el=document.querySelector(SEL);if(el)el.textContent=__fmt(o.v,'FMT');}},T);})();`                               |
| `draw-path`                     | `(function(){const el=document.querySelector(SEL);if(el){const L=el.getTotalLength();tl.set(SEL,{strokeDasharray:L,strokeDashoffset:L},T);tl.to(SEL,{strokeDashoffset:0,duration:D,ease:'power2.inOut'},T);}})();` |
| `grow-x` (target-w=W)           | `tl.fromTo(SEL, { width: 0 }, { width: W, duration: D, ease: 'power2.out' }, T);`                                                                                                                                  |
| `grow-y` (target-h=H)           | `tl.fromTo(SEL, { height: 0 }, { height: H, duration: D, ease: 'power2.out' }, T);`                                                                                                                                |
| `scale-pop`                     | `tl.fromTo(SEL, { opacity: 0, scale: 0.6 }, { opacity: 1, scale: 1, duration: D, ease: 'back.out(1.6)' }, T);`                                                                                                     |
| `mask-reveal` (direction=left)  | `tl.fromTo(SEL, { clipPath: 'inset(0 100% 0 0)' }, { clipPath: 'inset(0 0 0 0)', duration: D, ease: 'power2.inOut' }, T);`                                                                                         |

Quantize: `T = Math.round(absSec * fps) / fps`. At 30fps the smallest
step is `1/30 ≈ 0.0333s`; rounding to 4 decimals (`.toFixed(4)`) is fine
inside the JS literal.

#### Video Framing Reference (per `layout` value)

The selector for the video container is `#video-wrap`. Animate its
bounds between cards using `tl.to('#video-wrap', { ...bounds }, T)`.
Initial bounds should be set inline on the element to match card-01's
layout. Pick a transition duration of 0.5–0.7s with `ease: 'power2.inOut'`.

**Decorative frames** (`clean` / `hairline` / `polaroid`) sit as a
**sibling** of `#video-wrap` and follow it through layout transitions.
See
[`references/frames/`](references/frames/) for each frame's placement
HTML, suggested CSS, and which layouts it pairs with. Quick rule:
`overlay` layout suppresses decorative frames (the full-bleed video
clashes with chrome); PiP layouts already have their own pill treatment
(border-radius + white ring + shadow), so add a decorative frame only on
top of `split` / `stack`.

**GSAP target lookup table** for `#video-wrap` per composition layout
(landscape 1920×1080 — for portrait & 4:5 see `references/layouts/*.html`
which list all three ratios):

| composition layout                   | typical card.zone | `#video-wrap` GSAP target                                                 | extra css class                            |
| ------------------------------------ | ----------------- | ------------------------------------------------------------------------- | ------------------------------------------ |
| `split`                              | `side-panel`      | `{ left: 960, top: 0, width: 960, height: 1080 }`                         | —                                          |
| `stack`                              | `lower-third`     | `{ left: 14, top: 14, width: 1892, height: 548 }` (top 52%)               | —                                          |
| `pip` (bottom-right)                 | `fullscreen`      | `{ left: 1480, top: 760, width: 400, height: 300 }`                       | `pip-pill` (border-radius + ring + shadow) |
| `pip` (top-left)                     | `fullscreen`      | `{ left: 40, top: 40, width: 400, height: 300 }`                          | `pip-pill`                                 |
| `overlay` (video full-bleed)         | `video-overlay`   | `{ left: 0, top: 0, width: 1920, height: 1080 }` (no change from default) | —                                          |
| **hide video** (pure-graphic moment) | `fullscreen`      | `{ opacity: 0 }` (or move off-canvas)                                     | —                                          |

To toggle the pip-pill chrome (border-radius + white ring + drop shadow)
when entering or leaving a pip moment:

```js
// Enter pip — add chrome
tl.set("#video-wrap", { className: "video-wrapper pip-pill" }, T);
tl.to(
  "#video-wrap",
  { left: 1480, top: 760, width: 400, height: 300, duration: 0.6, ease: "power2.inOut" },
  T,
);

// Leave pip — back to clean full-bleed
tl.set("#video-wrap", { className: "video-wrapper" }, T_NEXT);
tl.to(
  "#video-wrap",
  { left: 0, top: 0, width: 1920, height: 1080, duration: 0.6, ease: "power2.inOut" },
  T_NEXT,
);

Card-host bounds match the zone. Resolve the card's zone into pixel bounds using the table at the top of Step 6, then write those into the card-host's inline style="left:Xpx;top:Ypx;width:Wpx; height:Hpx;...". For video-overlay zone (overlay recipe), the card-host fills the full canvas — your CSS inside .card .root decides where the actual visible card sits.

HyperFrames Layout / Animation QA Rules

  • Build each card's static hero frame first: the moment where the card is fully visible and readable.
  • Confirm video, cards, subtitles/captions, and diagrams do not unintentionally overlap.
  • Confirm hidden video areas are clipped by the frame and not visible outside intended bounds.
  • Register one paused master timeline as window.__timelines["talking-head-recut"].
  • Build timelines synchronously at page load; no async, setTimeout, Promises, or media play() calls.
  • Do not use Math.random() or Date.now() in render paths.
  • Do not use repeat: -1; calculate finite repeats from the video duration.
  • Prefer GSAP transforms and opacity (x, y, scale, rotation, opacity) over layout properties (top, left, width, height) for motion.
  • Animate wrappers such as #video-wrap, not the video element dimensions directly.
  • Avoid animating the same property on the same element from multiple timelines at the same time.
  • Use data-track-index, not data-layer; use data-duration, not data-end.
  • Every timed element (card-host, sub-composition, etc.) should include class="clip" alongside its own classes — e.g. class="card-host clip". Visibility itself is driven by data-start / data-duration: the runtime gates every [data-start] element to its window whether or not this class is present. .clip is the marker Studio and the GSAP clip-ownership rules read to recognise a clip, so leaving it off makes the element harder to edit and to lint (lint: timed_element_missing_clip_class, a warning).
  • For body / global font-family, list concrete font names ('Inter', 'Caveat', …) — not a CSS variable like var(--font-family). The HyperFrames font resolver doesn't expand CSS vars during static analysis (lint: font_family_without_font_face). Cards may still use var(--font-family) internally since their @font-face declarations are loaded.

10. Render to MP4

cd "$WORK_DIR"
PRODUCER_BROWSER_GPU_MODE=hardware npx hyperframes render public \
  --skill=talking-head-recut \
  -o output.mp4 \
  --fps 30

hyperframes render reads /index.html and produces the MP4. The canonical composition keeps the visual `` muted and mounts the same source as the root #source-audio track, so the rendered MP4 preserves the talking-head audio without a manual remux. This uses a separate audio track rather than data-has-audio="true" so its volume and ducking remain independently controllable on the timeline. The flag PRODUCER_BROWSER_GPU_MODE=hardware (or --browser-gpu) is strongly recommended on macOS — software-only Chrome rendering times out on most laptops.

For a sanity check before the full render, capture a single frame at a specific timestamp:

npx hyperframes snapshot public --at 5    # → public/snapshots/frame-00-at-5s.png (a single --at ignores --out)

11. Report Results

Tell the user:

  • Work directory path
  • storyboard.json (the card outline you designed)
  • public/cards/*.html (one HTML per card)
  • public/index.html (the assembled composition)
  • output.mp4 (the final video)
  • ASR provider used
  • Card count + how you chose them (in 1 sentence)
  • Any missing keys or quality caveats

Optional live preview (on request only). The clip plays unchanged inside public/index.html with the overlays on top, so it previews faithfully. Don't open it during the run. When the user asks, start a long-lived server after render and report the URL:

(cd "$WORK_DIR/public" && npx hyperframes preview --background)   # or `npx hyperframes play` for a shareable link

Do not delete the work directory unless the user asks.

Related skills

Use when an understood video project needs selective transcript-timed titles, lower-thirds, statistics, metric spotlights, comparisons, lists, quotes, chapter cards, or calls to action authored as HyperFrames HTML graphics.

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