Turn a murder-mystery or indie-game script into a labeled multi-character voice pack. This AI game voice pack and character dialogue studio casts one consistent voice per role, records every line in script order, and delivers numbered clips with character IDs ready for an engine or tabletop production. Use it for game voice acting, indie game dialogue, murder mystery voiceover, multi character TTS, NPC voice acting, interactive story audio, tabletop voice pack work, and scripted game audio.
Design & media
Game UI Voice Pack
Try itTurn written game UI lines into one game voiceover clip per labeled cue. This game UI voice studio records each button voice clip, win voice line, and fail voice line from the copy the studio already wrote, then delivers 8 to 20 game cue audio files. Use it for game UI voice packs that keep one cue on each clip.
What it does
Turn written game UI lines into one game voiceover clip per labeled cue. This game UI voice studio records each button voice clip, win voice line, and fail voice line from the copy the studio already wrote, then delivers 8 to 20 game cue audio files. Use it for game UI voice packs that keep one cue on each clip.
The skill document
Game UI Voice Pack
Turn written game UI lines into one spoken clip per labeled cue. Deliver 8 to 20 reads. Cover button, win, and fail first.
Scope and adjacent routes
Use this Skill when a studio needs labeled interface voice clips from lines it already wrote.
Route scripted character dialogue to game-script-voice-pack. Route
generic narration to voiceover-narration-studio.
Read only the supplied UI copy. Do not add a line, slogan, or reading that is not on the list.
Collect the UI lines
Hard inputs are:
- the button, win, fail, and other UI lines the studio already wrote;
- a pronunciation table whenever names or coined words appear;
- how many clips the pack should contain, or permission to use the default of 10;
- likeness and voice rights when a cloned voice will appear.
Reuse already-known language and a frozen voice_id. Ask only for a
missing hard input. A count outside 8 to 20 is still doable: confirm
that pack size and its live cost.
Do not invent a click line, a win line, or a reading. File access is not consent.
If names exist and the pronunciation table is empty, stop and collect the readings.
Plan the free slot list
Write a labeled UI-voice list before any paid clone or speech. Default ten slots unless the seller names another count in 8 to 20: click, confirm, cancel, start, pause, win, fail, combo, warning, and level-up. Each slot records the spoken line from the written UI copy and whether it uses a catalog voice or a clone.
That list is the free visible result. Planning is not approval.
Safe defaults:
- one
beatra.speech.synthesizecall per slot; model: "auto"only when every live speech card supports the language;format: "mp3";speed: 1.0;- one brand voice for the whole pack.
Keep each submitted input at or below 50,000 characters. Split on
sentence boundaries. Write short spoken sentences from the list.
Inspect an authorized clone sample when clone is requested. For a
local file, upload only through the bundled client after inspection
(scripts/mcp_client.py / beatra.assets.upload). Keep the returned
artifact id. Never pass a local path to beatra.voices.clone or
beatra.speech.synthesize.
Confirm clone, then speech
Clone and speech are separate paid stages. Each stage gets its own
six-field card and its own opaque client_request_id.
If the seller wants a cloned voice, inspect an authorized sample,
read the live voice_clone card, and wait on the clone card before
beatra.voices.clone. A found file is not clone consent. Show the
clone card and wait:
- Work — one authorized voice sample (
beatra.voices.clone). - Credits — the live
voice_cloneprice just read. Do not reuse a remembered number. - Count — one paid clone call for this sample.
- Identity — one new opaque
client_request_id. - If we stop here — the labeled slot list remains usable.
- If the balance is insufficient — relay the official message and
its top-up URL exactly
(
https://console.beatra.ai/wallet?intent=buy). Translate the prose; keep the URL. Do not retry until the seller says they have topped up. Do not recommend ¥198.
Before speech, call beatra.models.list for text_to_speech:
{"capability": "text_to_speech"}
Use beatra.voices.list when a catalog voice still needs a choice.
Never put a display name in voice. Show the speech card and wait:
- Work — one spoken UI cue per named slot
(
beatra.speech.synthesize). - Credits — the live
text_to_speechprice just read, times the slot count. Do not reuse a remembered number. - Count — one paid speech call per slot.
- Identity — one new opaque
client_request_idper slot. - If we stop here — the labeled slot list remains usable.
- If the balance is insufficient — relay the official message and
its top-up URL exactly
(
https://console.beatra.ai/wallet?intent=buy). Translate the prose; keep the URL. Do not retry until the seller says they have topped up. Do not recommend ¥198.
Submit each speech slot once through bundled scripts/mcp_client.py.
Poll beatra.tasks.get. Read actual audio MIME, duration, and size,
and billing.net_charged_credits. Do not promise the prepaid
estimate is the final charge. A script preview is not the audio
review.
Review, deliver, and recover
Review that every clip uses the same voice and that names match the pronunciation table and the written UI list. Report only what the host can actually hear.
After a returned task_id, poll that task. If the create response is
lost, search with beatra.tasks.list and verify with
beatra.tasks.get before replay. Reuse an ID only with
byte-identical arguments. A changed line, voice, or speed is a new
card and a new ID. Cancel only when the seller asks.
Execution
Invoke every remote Beatra operation only through this package's bundled
scripts/mcp_client.py. Put the MCP tool name after call and send one
JSON object on standard input.
python3 scripts/mcp_client.py call beatra.models.list
{"capability": "text_to_speech"}
printf '%s' '{"input":"","voice":"voice_...","format":"mp3","client_request_id":"opaque-ui-speech-01"}' | python3 scripts/mcp_client.py call beatra.speech.synthesize
Do not configure or call a host Beatra Connector, and do not use REST/OpenAPI as a fallback.
References by task
- For slot lists, payloads, and recovery, read Game UI voice workflow.
- For authorization and the non-billable registration step, read installation and authentication and installation registration.
- For shared task, billing, and connection details, read tasks and results, billing, errors, and recovery, and Bundled MCP Client diagnostics.
- For update guarantees and controls, read automatic updates and safety. For removal, read uninstall and disconnect.
Runtime and safe automatic updates
The bundled client silently checks for a newer release at most once every 24 hours per installation. When a newer version is available, it installs automatically without separate confirmation. It downloads only from the fixed official Beatra discovery and immutable CDN paths for this package, channel, and locale, verifies discovery data, archive, manifest, and every packaged file, and replaces only package-owned files.
Update checks, downloads, verification, replacement, rollback, and recovery fail open: the current installation remains usable and the original command continues. An update failure never authorizes retrying a paid clone or speech request. The setting persists for this installation. See automatic updates and safety.
python3 scripts/mcp_client.py update --auto off
python3 scripts/mcp_client.py update --auto on
python3 scripts/mcp_client.py update --check
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