设计与多媒体

Upload Video Converter

试用

Convert videos for compatibility and uploads — pick the right container/codec/bitrate for each destination (marketplaces, social platforms, ad managers, CMS), fix rejected uploads, and shrink files without visible quality loss.

它能做什么

Convert videos for compatibility and uploads — pick the right container/codec/bitrate for each destination (marketplaces, social platforms, ad managers, CMS), fix rejected uploads, and shrink files without visible quality loss.

技能文档

Upload Video Converter

Get any video file accepted by any upload target — the right format, size, and specs on the first try.

Quick Reference

DecisionStrongAcceptableWeak (avoid)
Default targetMP4 (H.264) + AAC, yuv420pMOV (H.264) for Apple-centric flowsWebM/MKV/AVI for platform uploads
Size reductionRe-encode with CRF 20-23 + right resolutionTwo-pass to a bitrate targetChopping resolution to 480p first
ResolutionMatch destination max (usually 1080p)Keep source if below maxUpscaling to "meet" a spec
Frame rateKeep source (30/60)Constant-rate conversion when requiredMixing variable frame rate into edits
AudioAAC 128-192kbps stereo, 44.1/48kHzCopy if already AACPCM/FLAC in upload files
ColorSDR BT.709, yuv420pTone-mapped HDR→SDRUploading raw HDR/10-bit to SDR-only targets
VerificationProbe output specs + test uploadProbe output specs"Looks fine in my player"

Solves

  1. Rejected uploads — the platform says "unsupported format," "file too large," or silently fails processing.
  2. Oversized files — 2GB phone/screen recordings that need to hit a 500MB, 100MB, or 30MB cap without looking bad.
  3. Codec roulette — HEVC/H.265, ProRes, VP9, or 10-bit sources that half the destinations can't ingest.
  4. Broken-looking results — washed-out colors (HDR mishandled), out-of-sync audio, stuttering (VFR), or green artifacts (pixel format).
  5. One file, many destinations — the same master needs different specs for a marketplace PDP, an ad manager, and a CMS.
  6. No way to verify — teams re-upload blindly instead of probing the file against the destination's spec.

Use when

  • A video won't upload or gets rejected by a marketplace, ad platform, social site, or CMS
  • A file must be converted to a specific format/codec/size requirement
  • A file must be shrunk below a size cap with minimal quality loss
  • Preparing one master for several destinations at once

Do not use when

  • The problem is aspect ratio or platform-fit composition (use social-video-resizer)
  • The content itself needs editing or trimming (use a video cutter skill first)
  • You need frame-accurate color grading or mastering work

Inputs

  • Source video file (or its probe data: codec, resolution, fps, bitrate, duration, size)
  • Destination(s) and their published requirements (format, codec, size cap, length cap)
  • Priority: max quality vs min size vs fastest turnaround
  • Optional: audio requirements, caption/subtitle handling, HDR/SDR constraints

Workflow

Step 1 — Probe the source

Get codec, container, resolution, frame rate (and whether VFR), bit depth, pixel format, color space, audio codec, duration, size. Everything downstream depends on this. Commands in references/ffmpeg-recipes.md.

Step 2 — Pin the destination spec

Look up the target's requirements (references/platform-upload-specs.md as baseline; the destination's current docs win). Note hard caps: size, duration, resolution, codec whitelist.

Step 3 — Choose the conversion path

Decision order: (1) if source already complies → remux or pass through, don't re-encode; (2) if only the container is wrong → remux (-c copy); (3) otherwise re-encode to MP4/H.264/AAC/yuv420p at the destination's ceiling. Special cases (HDR, VFR, 10-bit, ProRes) in references/troubleshooting-guide.md.

Step 4 — Hit the size budget

Compute the bitrate budget: (size_cap_MB × 8192) ÷ duration_s − audio_kbps. Prefer CRF mode when there's headroom; switch to two-pass bitrate targeting when the cap is tight. Drop resolution only after bitrate targeting alone would fall below sane quality floors (references/ffmpeg-recipes.md table).

Step 5 — Convert and verify

Run the conversion, then probe the output and check against the spec: codec, size, duration, pixel format, audio. Play 10 seconds at start/middle/end for sync and artifacts.

Step 6 — Deliver with a spec sheet

Report what was produced per destination: specs, size, what changed, any quality tradeoffs, and the exact command used (reproducibility). Follow references/output-template.md and check assets/conversion-checklist.md.

Worked Example 1 — 1.8GB screen recording → 100MB course-platform cap

Input: 1.8GB MOV, 2560×1440 @ 60fps VFR (screen recording, HEVC 10-bit), 22 min, destination accepts MP4 ≤100MB, ≤1080p.

Output (core section):

Path: full re-encode (HEVC 10-bit + VFR + over-res: three strikes, no remux possible). Budget: 100MB ≈ 819,200 kbit ÷ 1320s ≈ 620 kbps total → 128 kbps audio → ~490 kbps video. That's tight for 1440p60 but fine for screen content at 1080p with a low frame rate. Decisions: downscale to 1920×1080; force CFR 30fps (screen content, no fast motion); H.264 two-pass at 470 kbps; -tune stillimage-adjacent settings avoided (text clarity: use -preset slow, high profile); audio AAC 128k mono→stereo kept as source. Result: 96.4MB, text legible at 100% zoom, no VFR stutter. Tradeoff noted: fast cursor motion softens slightly at 30fps; acceptable for tutorial content. Command included for re-runs.

Worked Example 2 — One master → marketplace PDP + Meta ads + email GIF-substitute

Input: 45s product master, ProRes 422, 3840×2160, 25fps, 4.2GB. Destinations: (a) marketplace video slot — MP4 H.264 ≤500MB ≤1080p; (b) Meta ad — MP4 ≤4GB, ≤30s needs trim flag; (c) email — needs <5MB looping clip.

Output (core section):

(a) Marketplace: re-encode → 1920×1080, CRF 20, preset slow, AAC 160k → 58MB. Well under cap; CRF mode used since there's headroom. (b) Meta ad: blocked on duration — 45s master vs 30s placement guidance. Flagged for cut (product-video-cutter), then same encode ladder as (a); do not silently truncate. (c) Email clip: 8s highlight loop, 640×360, no audio, H.264 CRF 28 → 3.1MB MP4. Noted: animated GIF at this size would be ~3× larger and lower quality — recommend MP4 with autoplay-muted, GIF fallback only if the ESP requires it. Verification: all outputs probed (codec/size/duration) and spot-played; spec sheet attached per file.

Common Mistakes

  1. Re-encoding when a remux would do — if codecs already comply and only the container is wrong, -c copy preserves 100% quality in seconds.
  2. Ignoring VFR — variable frame rate from phone/screen recordings causes stutter and audio drift in editors and some platforms; force CFR when converting.
  3. Uploading 10-bit/HDR to SDR-only targets — causes washed-out or rejected uploads; convert to yuv420p BT.709 and tone-map HDR properly.
  4. Crushing resolution before optimizing bitrate — a well-encoded 1080p at modest bitrate beats a 480p file at the same size.
  5. Upscaling to meet a spec — never upscale; deliver the source resolution and note it.
  6. Forgetting the audio budget — at tight size caps, 320k audio steals meaningful bitrate from video; 128k AAC is fine for speech.
  7. Trusting the preview player — a file that plays locally can still fail platform ingest (pixel format, moov atom position); always probe and, when possible, test-upload. Add -movflags +faststart for web.
  8. One encode for all destinations — size caps and codec whitelists differ; produce a ladder from one master, never re-encode an already-compressed output (generation loss).
  9. No reproducibility — always deliver the exact command/settings used so the next batch doesn't start from scratch.

Resources

  • references/output-template.md — delivery spec-sheet template
  • references/platform-upload-specs.md — baseline upload requirements by destination type
  • references/ffmpeg-recipes.md — probe commands, encode ladders, size-budget math
  • references/troubleshooting-guide.md — rejected uploads, HDR/VFR/sync fixes
  • assets/conversion-checklist.md — pre-delivery checklist

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