Use when an understood video project needs selective transcript-timed titles, lower-thirds, statistics, metric spotlights, comparisons, lists, quotes, chapter cards, or calls to action authored as HyperFrames HTML graphics.
设计与多媒体
talking-head-recut
试用Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
它能做什么
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
技能文档
First, keep this skill fresh — confirm with the user before running:
npx hyperframes skills update talking-head-recut. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
Talking Head Recut
Talking Head Recut takes a local video that plays in full and layers a sequence of
timed, designed graphic cards onto it — titles, lower-thirds, data callouts,
quotes, side panels, picture-in-picture — synced to what's being said. The agent
designs the cards (timing + content) and writes each card's HTML directly in the
conversation, then assembles a single composition HTML and renders it to MP4 via
hyperframes. There is no fixed archetype list and no prescribed card structure —
the overlays emerge from what the transcript actually says.
The front door is
/hyperframes. This skill packages an existing talking-head clip with designed graphic cards (titles, lower-thirds, data callouts, quotes, side panels, PiP) — not plain captions (the spoken words as text). The clip plays untouched. Any other intent — plain subtitles, a standalone graphic, a from-scratch video — or any uncertainty → read/hyperframesfirst: the intent layer owns every route decision.
Graphic-packaging sibling of
embedded-captions. Captions add the spoken words as a readable subtitle; this adds designed graphics on top of the playing video. Plain subtitles →embedded-captions. Build a video from scratch → the creation workflows (product-launch-video/faceless-explainer/ …).
Routed through /hyperframes, the intent layer confirms only the input (which clip) and announces the render-strategy questions as deferred asks — aspect, layout, style group, and card count stay at Step 7, where the probed footage and transcript ground the recommendations; the layer's run-shape questions don't apply. A BRIEF.md, when present, carries the confirmed input and any user notes — read it first.
Inspectable intermediate files in the work directory:
metadata.json— duration / width / height / fpsaudio.mp3— extracted audiotranscript.json— a flat word array[{ text, start, end }, …](Whisper; nosegments, nowordswrapper)storyboard.json— lightweight card outline (the agent's plan)public/cards/card-XX.html— one HTML fragment per cardpublic/index.html— final assembled compositionoutput.mp4— rendered video
CLI Resolution
# hyperframes — transcription (local Whisper) + rendering the assembled HTML to MP4
npx hyperframes --help
This skill runs entirely on the hyperframes CLI plus system ffmpeg / ffprobe.
Transcription is local Whisper via hyperframes transcribe — no third-party
service, API key, or rate-limited proxy.
Workflow
1. Check Environment
npx hyperframes doctor # ffmpeg, headless browser, render deps
# confirm bundled assets:
ls "/assets/fonts" "/assets/vendor/gsap.min.js"
Required:
ffmpeg/ffprobe(system)/assets/fonts/*.woff2,/assets/vendor/gsap.min.js(bundled inside this skill, staged to work dir in Step 9)
Transcription needs no key — hyperframes transcribe runs Whisper locally (Step 4).
Strongly recommended on macOS for hyperframes render:
export PRODUCER_BROWSER_GPU_MODE=hardware
2. Create a Work Directory
All artifacts live under videos// — the same convention as the other
video workflows (product-launch-video / faceless-explainer / pr-to-video). Keep
the cwd at the workspace root; everything below writes under this one subdirectory.
VIDEO_PATH="/absolute/path/input.mp4"
WORK_DIR="videos/$(basename "$VIDEO_PATH" | sed 's/\.[^.]*$//')"
mkdir -p "$WORK_DIR"
3. Extract Audio and Metadata
# metadata — duration / width / height / fps
ffprobe -v error -select_streams v:0 \
-show_entries stream=width,height,r_frame_rate \
-show_entries format=duration -of json "$VIDEO_PATH" > "$WORK_DIR/metadata.json"
# audio
ffmpeg -y -i "$VIDEO_PATH" -vn -acodec libmp3lame -q:a 2 "$WORK_DIR/audio.mp3"
Outputs: metadata.json (read width/height/duration; fps = the r_frame_rate
fraction evaluated, e.g. 30000/1001 → 29.97) + audio.mp3.
4. Transcribe
npx hyperframes transcribe "$WORK_DIR/audio.mp3" -d "$WORK_DIR" --json --model small.en
Local Whisper — no API key, no proxy, no rate limit. Writes a word-level
transcript.json into the work dir (word text + start / end timestamps).
Read it for the word / sentence timings that drive card timing in Step 6; group
words into sentences yourself at punctuation / pauses if you need segment-level
chunks.
Clamp to media duration. Whisper can return the final word's end a hair past the
actual clip length — clamp every card endSec and composition.durationSeconds to the
metadata.json duration, or the render will show a black tail past the video.
5. Correct Transcript
transcript.json is a flat array of word objects — [{ "text": "...", "start": s, "end": s }, …] (no segments array, no words wrapper; the per-word key is text). Read it and fix obvious ASR errors:
- Homophones, product names, technical terms, punctuation
- Edit a word's
textin place; preserve itsstart/endtimestamps - There is no pre-grouped
segmentsarray — group words into sentences yourself (split at terminal punctuation / pauses) when you need segment-level chunks for card timing
6. Draft a Lightweight Storyboard (in chat)
No CLI involved. Read transcript.json + metadata.json and design
cards directly. storyboard.json is an agent-internal planning artifact
— no CLI command consumes it; it exists so you can think clearly
about timing and content before writing each card's HTML. Keep the
shape consistent with the example below so the same outline can drive
the composition you author in Step 9:
{
"schemaVersion": 3,
"composition": {
"fps": 30,
"width": 1080,
"height": 1920,
"durationSeconds": 121.2,
"layout": "portrait",
"themeId": "noir",
"seed": 42
},
"videoTrack": {
"sourcePath": "input-video.mp4",
"startSec": 0,
"endSec": 121.2,
"bounds": { "x": 0, "y": 0, "width": 1080, "height": 1920 }
},
"subtitles": { "enabled": false },
"cards": [
{
"id": "card-01",
"intent": "Hook with the speaker's anxious midnight question",
"startSec": 0.5,
"endSec": 13.0,
"accentIndex": 0,
"zone": "fullscreen",
"contentHints": {
"kicker": "AN HONEST QUESTION",
"title": "The soul-searching question at 11 PM",
"detail": "Client's 60-second voice message: 'If the RMB appreciates, does that mean my USD policy is a terrible loss?'"
}
}
]
}
Required Card fields:
| field | type | purpose |
|---|---|---|
id | string | stable id used in card HTML & GSAP selectors |
intent | string | natural-language description; fed to card synthesis |
startSec / endSec | number | times in seconds (endSec > startSec) |
accentIndex | 0 | 1 | 2 | 3 | 4 | which of the 5 theme accent colors this card pulls |
zone | enum (see below) | where on the canvas the card lives |
contentHints | object | free-form bag; agent puts kicker/title/detail/data/quote here |
archetype (optional) | string | free-form label you may attach to remember a card's pattern; absent = free-form, which is the default |
transition (optional) | enum: cut | fade | slide | wipe | declarative card-to-card transition |
Five zone values:
| zone | resolved bounds | when to use |
|---|---|---|
fullscreen | covers whole canvas | hero moments, big numbers, mantras |
whiteboard-area | inset 40px margin (or 45% of portrait height) | dense data / annotated content |
lower-third | bottom 30% band | annotation over visible video |
side-panel | right 42% (landscape) or bottom 40% (portrait) | data side, video other side |
video-overlay | full canvas, expects mostly-transparent card | annotation overlays on full-bleed video |
When you assemble the composition in Step 9, resolve each card's zone
into pixel bounds on the card-host wrapper following the table above.
Video bounds are set once at composition level (videoTrack.bounds);
to make video appear to "move between cards", author GSAP tweens against
#video-wrap in the composition's `
#### GSAP Statement Cheat Sheet
Compile each `data-anim` attribute into a GSAP statement. Times are
**absolute seconds** = card.startSec + data-anim-at, quantized to 1/fps.
Selector is `.card[data-card-id="X"] #elementId`.
| data-anim | GSAP statement template |
| ------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `fade-in` | `tl.fromTo(SEL, { opacity: 0 }, { opacity: 1, duration: D, ease: 'power2.out' }, T);` |
| `fade-out` | `tl.to(SEL, { opacity: 0, duration: D, ease: 'power2.in' }, T);` |
| `slide-in` (from=left, dist=80) | `tl.fromTo(SEL, { opacity: 0, x: -80 }, { opacity: 1, x: 0, duration: D, ease: 'power2.out' }, T);` |
| `kinetic-chars` (pop) | `tl.from(SEL + ' .char', { opacity: 0, y: 8, scale: 0.8, duration: D, ease: 'power2.out', stagger: S }, T);` |
| `count-up` | `(function(){const o={v:FROM};tl.to(o,{v:TO,duration:D,ease:'power2.out',onUpdate:function(){const el=document.querySelector(SEL);if(el)el.textContent=__fmt(o.v,'FMT');}},T);})();` |
| `draw-path` | `(function(){const el=document.querySelector(SEL);if(el){const L=el.getTotalLength();tl.set(SEL,{strokeDasharray:L,strokeDashoffset:L},T);tl.to(SEL,{strokeDashoffset:0,duration:D,ease:'power2.inOut'},T);}})();` |
| `grow-x` (target-w=W) | `tl.fromTo(SEL, { width: 0 }, { width: W, duration: D, ease: 'power2.out' }, T);` |
| `grow-y` (target-h=H) | `tl.fromTo(SEL, { height: 0 }, { height: H, duration: D, ease: 'power2.out' }, T);` |
| `scale-pop` | `tl.fromTo(SEL, { opacity: 0, scale: 0.6 }, { opacity: 1, scale: 1, duration: D, ease: 'back.out(1.6)' }, T);` |
| `mask-reveal` (direction=left) | `tl.fromTo(SEL, { clipPath: 'inset(0 100% 0 0)' }, { clipPath: 'inset(0 0 0 0)', duration: D, ease: 'power2.inOut' }, T);` |
Quantize: `T = Math.round(absSec * fps) / fps`. At 30fps the smallest
step is `1/30 ≈ 0.0333s`; rounding to 4 decimals (`.toFixed(4)`) is fine
inside the JS literal.
#### Video Framing Reference (per `layout` value)
The selector for the video container is `#video-wrap`. Animate its
bounds between cards using `tl.to('#video-wrap', { ...bounds }, T)`.
Initial bounds should be set inline on the element to match card-01's
layout. Pick a transition duration of 0.5–0.7s with `ease: 'power2.inOut'`.
**Decorative frames** (`clean` / `hairline` / `polaroid`) sit as a
**sibling** of `#video-wrap` and follow it through layout transitions.
See
[`references/frames/`](references/frames/) for each frame's placement
HTML, suggested CSS, and which layouts it pairs with. Quick rule:
`overlay` layout suppresses decorative frames (the full-bleed video
clashes with chrome); PiP layouts already have their own pill treatment
(border-radius + white ring + shadow), so add a decorative frame only on
top of `split` / `stack`.
**GSAP target lookup table** for `#video-wrap` per composition layout
(landscape 1920×1080 — for portrait & 4:5 see `references/layouts/*.html`
which list all three ratios):
| composition layout | typical card.zone | `#video-wrap` GSAP target | extra css class |
| ------------------------------------ | ----------------- | ------------------------------------------------------------------------- | ------------------------------------------ |
| `split` | `side-panel` | `{ left: 960, top: 0, width: 960, height: 1080 }` | — |
| `stack` | `lower-third` | `{ left: 14, top: 14, width: 1892, height: 548 }` (top 52%) | — |
| `pip` (bottom-right) | `fullscreen` | `{ left: 1480, top: 760, width: 400, height: 300 }` | `pip-pill` (border-radius + ring + shadow) |
| `pip` (top-left) | `fullscreen` | `{ left: 40, top: 40, width: 400, height: 300 }` | `pip-pill` |
| `overlay` (video full-bleed) | `video-overlay` | `{ left: 0, top: 0, width: 1920, height: 1080 }` (no change from default) | — |
| **hide video** (pure-graphic moment) | `fullscreen` | `{ opacity: 0 }` (or move off-canvas) | — |
To toggle the pip-pill chrome (border-radius + white ring + drop shadow)
when entering or leaving a pip moment:
```js
// Enter pip — add chrome
tl.set("#video-wrap", { className: "video-wrapper pip-pill" }, T);
tl.to(
"#video-wrap",
{ left: 1480, top: 760, width: 400, height: 300, duration: 0.6, ease: "power2.inOut" },
T,
);
// Leave pip — back to clean full-bleed
tl.set("#video-wrap", { className: "video-wrapper" }, T_NEXT);
tl.to(
"#video-wrap",
{ left: 0, top: 0, width: 1920, height: 1080, duration: 0.6, ease: "power2.inOut" },
T_NEXT,
);
Card-host bounds match the zone. Resolve the card's zone into
pixel bounds using the table at the top of Step 6, then write those
into the card-host's inline style="left:Xpx;top:Ypx;width:Wpx; height:Hpx;...". For video-overlay zone (overlay recipe), the
card-host fills the full canvas — your CSS inside .card .root
decides where the actual visible card sits.
HyperFrames Layout / Animation QA Rules
- Build each card's static hero frame first: the moment where the card is fully visible and readable.
- Confirm video, cards, subtitles/captions, and diagrams do not unintentionally overlap.
- Confirm hidden video areas are clipped by the frame and not visible outside intended bounds.
- Register one paused master timeline as
window.__timelines["talking-head-recut"]. - Build timelines synchronously at page load; no
async,setTimeout, Promises, or mediaplay()calls. - Do not use
Math.random()orDate.now()in render paths. - Do not use
repeat: -1; calculate finite repeats from the video duration. - Prefer GSAP transforms and opacity (
x,y,scale,rotation,opacity) over layout properties (top,left,width,height) for motion. - Animate wrappers such as
#video-wrap, not the video element dimensions directly. - Avoid animating the same property on the same element from multiple timelines at the same time.
- Use
data-track-index, notdata-layer; usedata-duration, notdata-end. - Every timed element (
card-host, sub-composition, etc.) should includeclass="clip"alongside its own classes — e.g.class="card-host clip". Visibility itself is driven bydata-start/data-duration: the runtime gates every[data-start]element to its window whether or not this class is present..clipis the marker Studio and the GSAP clip-ownership rules read to recognise a clip, so leaving it off makes the element harder to edit and to lint (lint:timed_element_missing_clip_class, a warning). - For body / global
font-family, list concrete font names ('Inter', 'Caveat', …) — not a CSS variable likevar(--font-family). The HyperFrames font resolver doesn't expand CSS vars during static analysis (lint:font_family_without_font_face). Cards may still usevar(--font-family)internally since their@font-facedeclarations are loaded.
10. Render to MP4
cd "$WORK_DIR"
PRODUCER_BROWSER_GPU_MODE=hardware npx hyperframes render public \
--skill=talking-head-recut \
-o output.mp4 \
--fps 30
hyperframes render reads /index.html and produces the MP4.
The canonical composition keeps the visual `` muted and mounts the same
source as the root #source-audio track, so the rendered MP4 preserves the
talking-head audio without a manual remux. This uses a separate audio track
rather than data-has-audio="true" so its volume and ducking remain independently
controllable on the timeline.
The flag PRODUCER_BROWSER_GPU_MODE=hardware (or --browser-gpu) is
strongly recommended on macOS — software-only Chrome rendering times out
on most laptops.
For a sanity check before the full render, capture a single frame at a specific timestamp:
npx hyperframes snapshot public --at 5 # → public/snapshots/frame-00-at-5s.png (a single --at ignores --out)
11. Report Results
Tell the user:
- Work directory path
storyboard.json(the card outline you designed)public/cards/*.html(one HTML per card)public/index.html(the assembled composition)output.mp4(the final video)- ASR provider used
- Card count + how you chose them (in 1 sentence)
- Any missing keys or quality caveats
Optional live preview (on request only). The clip plays unchanged inside public/index.html with the overlays on top, so it previews faithfully. Don't open it during the run. When the user asks, start a long-lived server after render and report the URL:
(cd "$WORK_DIR/public" && npx hyperframes preview --background) # or `npx hyperframes play` for a shareable link
Do not delete the work directory unless the user asks.
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