Write, explain, adapt, and debug practical shader code for GLSL, WebGL, Three.js ShaderMaterial, React Three Fiber, postprocess-style full-screen effects, an...
记忆
ShaderToy
试用Write, explain, debug, and port ShaderToy-style fragment shaders. Use when the user asks for ShaderToy code, wants help with `mainImage`, `fragCoord`, `iTime...
它能做什么
Write, explain, debug, and port ShaderToy-style fragment shaders. Use when the user asks for ShaderToy code, wants help with `mainImage`, `fragCoord`, `iTime...
技能文档
ShaderToy
Use this skill for ShaderToy-native work and ShaderToy-to-runtime migration.
This skill is narrower than shader. If the problem is fundamentally about ShaderToy built-ins, mainImage, channels, buffers, or porting out of ShaderToy, use this one first.
Workflow
1. Confirm the ShaderToy shape
Resolve these first:
- single
Imagepass or multi-pass withBuffer A/B/C/D - uses of
iTime,iResolution,iMouse - channel usage:
iChannel0..3 - whether the code is pure procedural or samples textures / buffers
If the user posts ShaderToy code, keep the original structure visible until the effect works.
2. Debug in ShaderToy terms first
Before porting, reduce the effect inside ShaderToy conventions:
- replace output with a constant color
- visualize
fragCoord / iResolution.xy - bypass texture reads and channels temporarily
- isolate one term at a time
Read references/builtins.md for the built-in variable map.
3. Port only after the effect is understood
When porting away from ShaderToy:
- convert
mainImage(out vec4 fragColor, in vec2 fragCoord)to the host entry point - replace built-ins with explicit uniforms
- recreate full-screen quad or postprocess host setup
- account for channel textures and buffer passes explicitly
Read references/porting.md before rewriting host-side glue.
4. Keep answers concrete
Prefer:
- a corrected ShaderToy fragment shader
- a mapping of built-ins to host uniforms
- a minimal migration plan
- the first likely failure point
Commands
Inspect built-ins and channels
node {baseDir}/scripts/shadertoy.js builtins
node {baseDir}/scripts/shadertoy.js channels --json
Generate a porting checklist
node {baseDir}/scripts/shadertoy.js port three
node {baseDir}/scripts/shadertoy.js port webgl --json
Use this when converting ShaderToy code into another runtime.
Print a debug checklist
node {baseDir}/scripts/shadertoy.js debug black-screen
node {baseDir}/scripts/shadertoy.js debug channels
Generate an intake plan
node {baseDir}/scripts/shadertoy.js intake "port a shadertoy ocean to r3f"
node {baseDir}/scripts/shadertoy.js intake "fix my iChannel feedback effect" --json
Pick the right demo starting point
node {baseDir}/scripts/shadertoy.js demo single-pass
node {baseDir}/scripts/shadertoy.js demo feedback --json
Generate a scaffold recommendation
node {baseDir}/scripts/shadertoy.js scaffold three single-pass
node {baseDir}/scripts/shadertoy.js scaffold webgl feedback --json
Use this when the user wants the fastest route from a ShaderToy idea to a runnable host setup.
Assets
Bundled templates:
assets/shadertoy-single-pass-demo/index.htmlassets/shadertoy-feedback-notes.txt
References
- Built-ins, channels, and pass semantics:
references/builtins.md - Migration rules to WebGL / Three.js / R3F:
references/porting.md - Buffer and feedback triage:
references/buffers-feedback.md
Guardrails
- Keep ShaderToy naming intact until the effect is understood.
- Do not invent channels or buffer passes the user did not specify.
- If the shader relies on buffers or feedback, say so explicitly before pretending it is a single-pass effect.
- When porting, make every implicit ShaderToy input explicit in the host code.
相关技能
Author, load, and troubleshoot Reality Composer Pro Shader Graph materials for RealityKit on visionOS. Use when building Shader Graph materials, exposing pro...
AI Generated Toy Models using SOTA 3D APIs such as Tripo/Meshy/etc served on OneKey Agent Gateway by Craftsman Agent, useful for AI Figurine, Stuffed Toy, 3D Printing, Game Asset and Architecture Toy Generation
Render text into an image and return a temporary local image file path, with optional data URI. Use when Clawhub or Codex needs to convert plain text, styled...
Turn a still image into motion. Use when the user says "animate this photo", "make this picture move", "bring this illustration to life", "add motion to this...
AI Architecture Toy Generator Generate Toy Multi View Sheets and 3D Models Generator using SOTA 3D APIs such as Tripo/Meshy/etc served on OneKey Agent Gateway by Craftsman Agent, useful for AI Figurine, Stuffed Toy, 3D Printing, Game Asset and Architecture Toy Generation