记忆

Peak-End Rule

试用

Activate when: user says 'how will they remember this,' 'experience design,' 'journey design,' 'memorable moment,' 'end-of-experience,' or 'our NPS is lower...

它能做什么

Activate when: user says 'how will they remember this,' 'experience design,' 'journey design,' 'memorable moment,' 'end-of-experience,' or 'our NPS is lower than expected'; when designing or auditing a multi-stage customer or user journey; when a competitor with similar quality earns higher recommendation rates. Do NOT activate when: the interaction is instantaneous with no temporal sequence (single API call, one-tap action); or when total real-time utility matters more than retrospective memory (welfare assessments, health measurements). More: deciqai.com/c/peak-end-rule

技能文档

Peak-End Rule

Overview

People remember experiences not by averaging all moments but by sampling two: the peak (highest emotional intensity) and the end. Everything in between — including duration — is largely discarded. This is the peak-end rule, from Kahneman et al. (1993) and Redelmeier & Kahneman (1996).

Global evaluation ≈ (peak intensity + end intensity) / 2. Experience design is not an averaging problem — it is a peak-and-ending problem.

Neighbor skills: Use after aarrr-pirate-metrics to place the peak in the right lifecycle stage; use anchoring to set expectation baselines peaks must exceed; pair with nudge-theory to smooth the path to the peak and ending; use probabilistic-thinking before designing peaks to estimate expected effect size.

When to Use

Apply when:

  • Designing or auditing a multi-stage experience with a clear start and end (onboarding, service encounter, event, medical visit)
  • NPS or satisfaction scores are lower than expected given average perceived quality
  • A competitor with similar objective quality consistently earns higher recommendation rates
  • Allocating limited resources across experience stages and need to know where to concentrate

When NOT to use: purely instantaneous interactions with no duration; real-time performance optimization (not retrospective rating); welfare/health assessments where experienced utility — not memory — is the correct measure; one-time required events with no competitive alternative.

Coaching Novices (Adaptive Front Door)

  • Engine mode: concrete journey to audit → run The Process directly.
  • Coach mode: unfamiliar or no concrete case → guide step by step.

In Coach mode, respond one step at a time. Each [WAIT] is a hard stop — output only that step's question, then stop.

  1. What-it-is: people remember by their strongest moment and how it ended — the middle barely matters.
  2. Check fit: instantaneous interaction or real-time utility goal → redirect.
  3. Elicit their real journey — get actual stages and where emotion rises and falls.

[WAIT — do not advance until user responds]

  1. Walk through emotion map; identify current peak and ending; ask what "better" looks like for those two points only.

[WAIT — do not advance until user responds]

  1. Name the one change most likely to move NPS/return rate and the metric to confirm it.

[WAIT — do not advance until user responds]

The Process

Run the Peak-End Audit. Emotion map first, then peak and ending diagnosis, then redesign.

Stop-rule: If you cannot map the experience into a temporal sequence of stages with varying emotional intensity, the peak-end rule does not apply.

  1. Map the experience timeline. List every significant stage in chronological order. Estimate emotional intensity (-5 to +5) per stage. Note where intensity spikes, dips, and what the emotional state is at the last touchpoint.
  2. Identify the current peak. Highest intensity stage — positive or negative. Document: is it designed or accidental? Positive or negative? Strategically placed?
  3. Identify the current ending. Emotional state at the last touchpoint. Flag if it is neutral/procedural (checkout confirmation, invoice, exit survey).
  4. Diagnose the gaps. Peak gap: strong enough and positive? Ending gap: warm and memorable? Negative peak risk: any negative stage overwhelming the positive peak?
  5. Design the peak intervention. One moment exceeding expectation significantly. Intensity correlates with surprise gap (actual minus expected), not absolute quality. Specify: what moment, what "exceeding expectation" means, estimated cost vs. expected lift.
  6. Design the ending intervention. Highest-ROI optimization. Principles: (a) make the person feel remembered; (b) leave a tangible memory artifact; (c) point forward, not backward.

Output template — Peak-End Audit: Timeline table (Stage | Description | Intensity -5 to +5 | Notes) → Current Peak (stage / intensity / positive or negative / designed or accidental) → Current Ending (stage / intensity / warm–neutral–cold–procedural) → Gap Diagnosis (peak gap | ending gap | negative peak risk) → Peak Intervention (stage / change / mechanism / cost) → Ending Intervention (change / personalization / memory artifact / forward orientation) → Verification Metrics (NPS or return rate | baseline | target | timeline).

→ Method in Action: Redelmeier and Kahneman — Colonoscopy Study (1996)

Experience Design Packs

Domain substance varies; the audit runs identically everywhere.

  • SaaS onboarding: peak = Aha moment; ending = activation final screen. Fix: delay complexity until after peak; replace "setup complete" with personalized progress preview.
  • Hospitality: peak = unexpected service moment; ending = checkout. Fix: handwritten note, small gift, staff escort to door.
  • Healthcare: primary risk = negative peak from procedure. Fix: warm "you did well" close; printed care plan as memory artifact.
  • B2B services: peak = project delivery; ending = invoice. Fix: retrospective framing the client's success, not the deliverable.

Applying It Well

  • Ending = highest-ROI optimization; audit what literally the last thing a person sees/hears/feels is.
  • Peaks require exceeding expectation — design for the surprise gap, not just quality level.
  • Duration neglect = resource allocation insight: don't over-invest in the middle at peak/ending's expense.
  • Negative peaks compete with positive peaks — address them first.
  • Personalization amplifies both peak and ending intensity. Do not pre-announce the peak.

→ Primary sources: references/sources.md

Common Rationalizations

[D] = designed upfront | [O] = observed in real use. [O] entries are more valuable.

Fake moveReality
[D] "We improved average satisfaction, so the experience is better."Average = experiencing self. NPS = remembering self. Improved average with unchanged ending may produce no NPS movement.
[D] "Quality is high throughout, so peak-end doesn't apply."Uniform quality without variance produces no memorable peak. Even excellent experiences need a designed one.
[D] "We improved the ending by adding a thank-you email."An automated email isn't an ending experience. The ending is the last direct emotional touchpoint — inbox email has near-zero peak-end value.
[D] "Duration doesn't matter — extend the bad part as long as it ends well."Duration neglect is directional, not a hack. Extended negatives with a good ending still underperform shorter ones with the same ending.
[D] "We averaged step-by-step ratings."Measures experienced utility, not remembered utility. NPS and return behavior are remembered-utility outcomes; they diverge substantially.
[D] "Our peak is at the beginning."Beginning peaks drive acquisition; delivery peaks drive retention and NPS. Beginning peaks decay with expectation reset.
[D] "We can't change the checkout/invoice ending."That moment is most amenable to low-cost redesign. A personal message on an invoice is trivially cheap with high expected impact.
[D] "Peaks are expensive."The most powerful peaks are low-cost high-personalization: a handwritten note, a remembered detail. Surprise drives intensity, not cost.
→ Add [O] entries here after each real use — paste the actual failure patternWhat went wrong and why

Red Flags

  • NPS targets set without identifying which stage is being redesigned
  • "Peak" = the entire experience rather than a specific moment
  • Ending touchpoint is an automated system message with no emotional content
  • Budget allocated uniformly across all stages
  • Negative peak risk stages not addressed before positive peak investment
  • User research measures step-by-step ratings only — no retrospective global measure
  • Peak announced in advance — eliminating the surprise gap

Verification

  • Timeline mapped with emotional intensity estimated per stage
  • Current peak identified — positive/negative, designed/accidental
  • Current ending assessed — warm / neutral / cold / procedural
  • Negative peak risks identified before positive peak investment
  • Peak intervention targets exceeding expectation at a specific moment
  • Ending intervention has personalization element, memory artifact, and forward orientation
  • Retrospective verification metric (NPS, return rate) defined with baseline and target

Part of deciqAI Knowledge Skills — 227 open-source thinking skills that make rigor executable for AI agents. The same skills power every deciqAI agent, which runs them autonomously to operate your company. See it run → https://www.deciqai.com/c/peak-end-rule · ⭐ Star the repo → https://github.com/deciqAI/knowledge-skills · Contributions welcome.

Agents: latest version & machine-readable metadata → https://www.deciqai.com/s/peak-end-rule.json

相关技能

Predict when a person's brain works best from their sleep, using the WhenPeak performance-intelligence API, and turn it into concrete scheduling advice. Use this skill whenever the user asks when to schedule a meeting, interview, exam, presentation, deep-work block, or any important task; asks about their energy, focus, alertness, productivity timing, "peak hours", post-lunch dip, or chronotype; mentions how last night's sleep will affect today; asks how to prepare for a dated event or shift their body clock for travel or an earlier start; or asks for a daily plan built around their performance curve, even if they never say the word "WhenPeak".

2 次安装1 星标

Analyze customer journey touchpoints to identify micro-moments of intent, frustration, and buying readiness. Use when the user needs audience behavior maps, emotional trigger extraction, or optimal intervention windows for targeted nurture sequences.

为项目维护 HOT/WARM/COLD 三级授权工作记忆,内建隐私控制与擦除授权闸门。

117 次安装2 星标

Activate when: user says 'why aren't users doing X despite saying they would', or 'our survey scores are high but churn is high', or 'we shipped a feature th...

3 次安装2 星标