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编程
unreal-plugin
通过 MCP 客户端驱动正在运行的 Unreal Engine 编辑器,管理关卡、Actor、PIE 与控制台命令。
它能做什么
通过本地 27184 端口的嵌入式 MCP 桥接服务,以及向 OpenClaw Gateway 发起 HTTP 轮询的连接方式,控制在跑的 UE 编辑器;两种模式可同时运行。工具覆盖关卡打开/保存、Actor 创建/删除与属性编辑、基于 UE 反射的位置/旋转/缩放读写、PIE 启动/暂停/停止、视口截图、项目日志读取、键鼠模拟输入,以及控制台命令执行。插件默认开启 disableModelInvocation: true,并根据安全说明,要求在删除 Actor、保存关卡、执行控制台命令或模拟输入等破坏性操作前获得用户确认。
什么时候用它
- 在关卡中放置并整理基本体、灯光、相机等 Actor
- 迭代调试过程中读取与修改 Actor 的位置、旋转、缩放
- 从 MCP 客户端启动、暂停或停止 PIE
- 截取编辑器视口截图并读取项目日志辅助调试
技能文档
OpenClaw Unreal Plugin
MCP skill for controlling Unreal Engine Editor via OpenClaw.
Connection Modes
Mode A: OpenClaw Gateway (Remote)
The plugin connects to OpenClaw Gateway via HTTP polling. Works automatically when Gateway is running.
Mode B: MCP Direct (Claude Code / Cursor)
The plugin runs an embedded HTTP server on port 27184. Use the included MCP bridge:
# Claude Code
claude mcp add unreal -- node /path/to/Plugins/OpenClaw/MCP~/index.js
# Cursor — add to .cursor/mcp.json
{"mcpServers":{"unreal":{"command":"node","args":["/path/to/Plugins/OpenClaw/MCP~/index.js"]}}}
Both modes run simultaneously.
Editor Panel
Window → OpenClaw Unreal Plugin — opens a dockable tab with:
- Connection status indicator
- MCP server info (address, protocol)
- Connect / Disconnect buttons
- Live log of tool calls and messages
Tools
Level
level.getCurrent— current level namelevel.list— all levels in projectlevel.open— open level by namelevel.save— save current level
Actor
actor.find— find by name/classactor.getAll— list all actorsactor.create— create actors: StaticMeshActor (Cube, Sphere, Cylinder, Cone), PointLight, Cameraactor.delete— delete by nameactor.getData— detailed actor infoactor.setProperty— set properties via UE reflection system
Transform
transform.getPosition/transform.setPositiontransform.getRotation/transform.setRotationtransform.getScale/transform.setScale
Transform tools require a valid RootComponent (works on StaticMeshActor, PointLight, etc. — not on bare Actor).
Component
component.get— get component datacomponent.add— add component (not yet implemented)component.remove— remove component (not yet implemented)
Editor
editor.play— start PIE (uses RequestPlaySession)editor.stop— stop PIEeditor.pause/editor.resume— pause/resume PIEeditor.getState— current editor state
Debug
debug.hierarchy— actor hierarchy treedebug.screenshot— capture editor viewportdebug.log— write to output log
Input
input.simulateKey— simulate key pressinput.simulateMouse— simulate mouseinput.simulateAxis— simulate axis
Asset
asset.list— list assets at pathasset.import— import asset (not yet implemented)
Console
console.execute— run console commandconsole.getLogs— read project log file; params:count(number of lines),filter(text filter)
Blueprint
blueprint.list— list blueprintsblueprint.open— open blueprint (not yet implemented)
Troubleshooting
Stale binaries / plugin not loading
Clear the build cache and restart the editor:
rm -rf YourProject/Plugins/OpenClaw/Binaries YourProject/Plugins/OpenClaw/Intermediate
Connection issues
- Ensure OpenClaw Gateway is running:
openclaw gateway status - Check the Editor Panel log for errors
- Verify the MCP port is not blocked by firewall
Security & Privacy Disclosure
This skill drives a live Unreal Editor. Full disclosure of capabilities and current limitations:
- Local HTTP server hardening (plugin v1.3.1+): the embedded server (port 27184) rejects browser-originated requests (any
Originheader → 403) and supports optional shared-secret auth — setOPENCLAW_BRIDGE_TOKENfor both the Unreal Editor process and the MCP client to requireX-OpenClaw-Tokenon every request. Without the token set, keep the port on trusted machines only — any local process can send editor commands. - Destructive operations — confirm with the user before: deleting actors, saving levels, importing assets, running console commands (
console.execute), and simulating keyboard/mouse input. None of these should run implicitly from a vague request. - Data visibility:
debug.screenshotandconsole.getLogscan capture whatever is on screen or in project logs — including credentials, tokens, or source paths if present. Review before sharing captures outside the machine. - Trigger scope: routine-sounding requests ("clean up the level", "save everything", "just run it") map to state-changing Editor operations — confirm once before the first state-changing call in a session.
- Safety defaults:
disableModelInvocation: trueis set — the model cannot auto-invoke this skill; it runs only on explicit user request. Keep the project under source control before automation sessions. The KoreanSKILL_KO.mdstates the same recommendation; if the two ever disagree, this file governs.
License
Apache-2.0 — See LICENSE.md
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