为自然搜索排名提供站点审计、内容撰写与竞品分析。
设计与多媒体
winui-app
试用基于 Microsoft Learn、WinUI Gallery 和 Windows App SDK 示例,用 C# 引导、构建并验证 WinUI 3 桌面应用。
它能做什么
把 WinUI 任务归类为环境搭建、新项目脚手架、设计、实现、审查或故障排查,然后调用内置的 WinGet 配置脚本,开启 Developer Mode 并安装 Visual Studio Community 2026 以及 Windows App SDK 的 C# 组件。通过 `dotnet new winui` 创建工程,在动手前先核对工具链和模板是否就绪,并在应用真正出现可交互的顶层窗口后才认定完成。具体问题会路由到对应参考文档,覆盖 Shell 与导航、控件与布局、Fluent 主题与样式、可访问性、响应式布局、打包模型,以及何时引入 CommunityToolkit 的取舍。
什么时候用它
- 检查一台 Windows 电脑能否开发 WinUI 3
- 新建打包或非打包的 WinUI 3 项目
- 从 XAML 编译器报错或启动失败中恢复
- 审查 Shell、导航、控件或响应式布局决策
技能文档
WinUI App
Use this skill for WinUI 3 and Windows App SDK work that needs grounded setup guidance, app bootstrap, modern Windows UX decisions, or concrete implementation patterns.
Required Flow
- Classify the task as environment/setup, new-app bootstrap, design, implementation, review, or troubleshooting.
- If the task is about preparing a machine for WinUI, auditing readiness, or creating a brand new app, start with the bundled setup-and-scaffold flow in this skill before broader design, implementation, or troubleshooting work:
- Pick the app name when the request is for a new app.
- Use the exact name the user gave when it is already a safe folder name.
- If the user did not give a name, derive a short PascalCase name from the request and state what you chose.
- Create the project in the user's current workspace unless they asked for another location.
- Do not use
--forceunless the user explicitly asked to overwrite existing files. - Run the bundled WinGet configuration from the skill directory so the relative path stays exactly
config.yaml:
winget configure -f config.yaml --accept-configuration-agreements --disable-interactivity
- Treat the configuration as intended to enable Developer Mode, install or update Visual Studio Community 2026, and install the Managed Desktop, Universal, and Windows App SDK C# components needed for WinUI development.
- Assess the configuration result before continuing. Continue on success. If it fails, inspect the output instead of guessing. If the
winuitemplate is already available and the toolchain is usable, note the partial failure and continue. If prerequisites are still missing, stop and report the blocker clearly. - Verify the template is available before scaffolding:
dotnet new list winui
- For diagnostics-only environment requests, explain that the bundled bootstrap may change the machine and get confirmation before running it. If the user declines changes, use the manual verification guidance in
references/foundation-environment-audit-and-remediation.mdand summarize readiness underpresent,missing,uncertain, andrecommended optional tools. - For a brand new app, scaffold with
dotnet new winui -o. Add template options only when the user asked for them. Supported options:-f|--framework net10.0|net9.0|net8.0,-slnx|--use-slnx,-cpm|--central-pkg-mgmt,-mvvm|--use-mvvm,-imt|--include-mvvm-toolkit,-un|--unpackaged,-nsf|--no-solution-file,--force. Do not invent unsupported flags. If the user asks for packaged behavior, pass--unpackaged false. Otherwise keep the template default. - Verify a new scaffold by confirming the expected project file exists and running
dotnet buildagainst the generated.csproj. - Launch a newly scaffolded app through the correct path for its actual packaging model and confirm there is a real top-level window instead of relying only on the launcher process exit code.
- Read
references/_sections.md, then load only the reference files that match the task. - Make the packaging model explicit before creating or refactoring the app. Default to packaged for Store-like product workflows and Visual Studio deploy/F5 flows. Default to unpackaged when the user expects repeatable CLI build-and-run loops or direct
.exelaunches after each change. - When the task is an opaque XAML compiler failure such as
MSB3073orXamlCompiler.exe, readreferences/foundation-template-first-recovery.mdand simplify back toward the currentdotnet new winuiscaffold for the chosen packaging model before inventing custom recovery structure. - For any work that creates or changes a WinUI app, make a complete but minimal edit set, then build the app and run it before responding to the user. Do this by default even when the user did not explicitly ask for verification. If a running app instance locks the output while more work remains, stop it, rebuild, relaunch, and continue verification. When the work is complete and launch verification succeeds, leave the final verified app instance running for the user unless they explicitly asked you not to.
- Treat launch verification as incomplete until the app shows objective success signals such as a responsive top-level window, expected window title, or other clear startup behavior. A spawned process by itself is not enough.
- Prefer Microsoft Learn for requirements, API expectations, and platform guidance.
- Prefer WinUI Gallery for concrete control usage, shell composition, and design details.
- Prefer WindowsAppSDK-Samples for scenario-level APIs such as windowing, lifecycle, notifications, deployment, and custom controls.
- Build toward WinUI and Fluent guidance first. Treat native WinUI shells, controls, interactions, and control chrome as the default implementation path.
- For grouped command surfaces such as document actions, editor formatting, view toggles, or page-level toolbars, favor a native
CommandBaror other stock WinUI command surface before building a custom row withGrid,StackPanel,Border, or ad hoc button groupings. - Do not invent app-specific controls, bespoke component libraries, or custom chrome to replace stock WinUI behavior unless the user explicitly asks for that customization, the existing product design system already requires it, or a verified platform gap leaves no clean native option.
- When customization is needed, first compose, template, or restyle built-in WinUI controls and system resources before adding CommunityToolkit dependencies or authoring a new custom control.
- Use CommunityToolkit only when built-in WinUI controls or helpers do not cover the need cleanly.
- Support both light and dark mode by default. Treat single-theme output as an exception that requires an explicit user request or an existing product constraint.
- Use theme-aware resources, system brushes, and WinUI styling hooks instead of hard-coded light-only or dark-only colors when building or revising UI.
- Make scroll ownership explicit for collection layouts. When a page already scrolls vertically, do not assume a nested
GridViewor other scroll-owning collection will still render a horizontal poster rail correctly. - Do not add extra
Borderwrappers around sections, lists, or cards unless the border is doing distinct work that the contained control or parent surface does not already provide. Avoid "double-card" compositions where a sectionBorderwraps child items that already render as cards. - Treat responsiveness as a shell-plus-page problem, not only a control-resize problem. Plan explicit wide, medium, and phone-width behavior for navigation, padding, content density, and footer/tool regions, and simplify or hide nonessential UI as width shrinks.
Common Routes
| Request | Read first |
|---|---|
| Check whether this PC can build WinUI apps | references/foundation-environment-audit-and-remediation.md |
| Install missing WinUI prerequisites | references/foundation-environment-audit-and-remediation.md |
| Start a new packaged or unpackaged app | references/foundation-setup-and-project-selection.md |
| Recover from opaque XAML compiler or startup failures while staying anchored to the template scaffold | references/foundation-template-first-recovery.md |
| Build, run, or verify that a WinUI app actually launched | references/build-run-and-launch-verification.md |
| Review app structure, pages, resources, and bindings | references/foundation-winui-app-structure.md |
| Choose shell, navigation, title bar, or multi-window patterns | references/shell-navigation-and-windowing.md |
| Choose controls or responsive layout patterns | references/controls-layout-and-adaptive-ui.md |
| Apply Mica, theming, typography, icons, or Fluent styling | references/styling-theming-materials-and-icons.md |
| Improve accessibility, keyboarding, or localization | references/accessibility-input-and-localization.md |
| Diagnose responsiveness or UI-thread performance | references/performance-diagnostics-and-responsiveness.md |
| Decide whether to use CommunityToolkit | references/community-toolkit-controls-and-helpers.md |
| Handle lifecycle, notifications, or deployment | references/windows-app-sdk-lifecycle-notifications-and-deployment.md |
| Run a review checklist | references/testing-debugging-and-review-checklists.md |
Environment Rules
- Do not guess whether the machine is ready for WinUI development. Verify it.
- Use the bundled setup-and-scaffold flow in this skill for fresh setup, remediation, and first-project scaffolding instead of delegating to another skill.
- Treat
config.yamlin this skill directory as the bundled bootstrap source of truth. - Treat uncertain environment signals as uncertain, not as success.
- If the task is audit-only and the user declines machine changes, use the manual verification guidance in
references/foundation-environment-audit-and-remediation.mdand keep uncertain signals explicit instead of implying success. - If
config.yamlis missing, say so clearly and fall back to the official Microsoft workflow instead of pretending the bundled path exists. - Keep environment readiness, packaging choice, and application startup verification as separate checks. Passing one does not prove the others.
- Fail closed on ambiguous launch results. If the app did not clearly open, keep debugging.
- After creating or editing a WinUI app, do not stop at a successful build. Launch the app, confirm objective startup behavior, and leave the final verified app instance running before returning control to the user unless they explicitly say not to run it.
Reference Rules
- Keep C# as the primary path. Mention C++ or C++/WinRT only when the difference is material.
- Preserve the conventions of an existing codebase instead of forcing a generic sample structure onto it.
- Treat WinUI design guidance and native controls as the baseline. Do not drift into bespoke component systems or app-specific replacements for standard controls unless the user explicitly requests them or the existing codebase already depends on them.
- Support light and dark mode by default for app UI work unless the user explicitly asks for a single-theme result or the product already enforces one.
- Favor built-in WinUI controls and system styling hooks before adding CommunityToolkit dependencies, custom controls, or app-specific surface systems.
- Put detailed control, theming, shell, scrolling, responsiveness, packaging, and recovery guidance in the matching reference files instead of duplicating those rules here.
常见问题
- 它会改动我电脑吗?
- 涉及环境准备或新建应用时,会执行内置的 WinGet 配置脚本,开启 Developer Mode 并安装 Visual Studio Community 2026 及 Windows App SDK 的 C# 组件。若只是体检且用户拒绝改动,则改用手动校验方式,按已有、缺失、不确定、建议安装四类汇报。
- 它真的会启动应用来验证吗?
- 会。创建或修改 WinUI 应用后,技能会构建并启动应用,等到出现可交互的顶层窗口、正确的标题等客观启动信号才认为通过。除非用户明确说不要启动,否则验证完成后会保留运行中的实例。
- 什么时候会引入 CommunityToolkit?
- 仅在内置 WinUI 控件和系统样式钩子都无法满足、且确实存在明确缺口时才引入。除非用户明确要求或现有代码已经依赖,否则不会用自造控件或专用组件库替换标准 WinUI 表面。
相关技能
通过 OAuth 认证网关管理 Stripe 客户、订阅、发票、产品、价格和支付。
通过 OAuth 代理调用 Twilio API,完成短信发送、语音外呼与电话号资源管理。
通过一次 REST API 调用,向 10 个社交平台发布视频、图片、文字与文档。
通过托管 OAuth 代理访问 YouTube Data API v3,搜索与管理视频、播放列表、频道、订阅和评论。
通过 API 生成 AI 人像肖像,支持 140+ 国籍、8 种风格与 24 种情绪。
OpenAI 的更多技能
浏览全部技能按当前 OpenAI 文档搭建包含 MCP 服务器与小组件 UI 的 ChatGPT Apps SDK 应用。
把代码或页面描述转换为 Figma 屏幕,使用目标文件已发布的设计系统组件与令牌。
从代码库分阶段构建 Figma 设计系统,每个阶段需要人工确认。
imagegen
官方内置工具生成或编辑位图(照片、插画、样机、精灵图、抠图),可按需走 CLI 回退。
基于 OpenAI 官方开发者文档,获取带引用的 API、模型与 Codex 问题解答。
为 Python、JavaScript/TypeScript 和 Go 项目提供语言与框架级别的安全审查与默认安全编码建议。