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Beast Tide · Blender to Godot guide

Beast Tide · Blender to Godot guide

About this project

Berryxia’s illustrated guide to a 3D beat-em-up prototype covers importing, running, parameter changes, GLB rigs and debugging in Godot, with eight learning prompts.

GPT-6 AstraGodot 4.6.3BlenderGLBComputer Use

Published prompt

Prompt excerpt

This is a published excerpt or workflow note. Open the source for the complete context.

在学习副本中把玩家默认移动速度从 4.8 改为 6.0,只改必要的一行。保存并重新运行,在远程检查器确认 Kind 为 player 且 Speed 为 6.0,截图说明。完成后恢复 4.8,再确认源文件已恢复。请不要修改原项目或顺便调整其他战斗参数。

摘自作者教程第 19 章的“提示词三”,为学习修改提示词,不是生成整款游戏的完整提示词。其他 7 组请阅读作者原文。

Creator & source notes

教程明确写明未附公开下载地址;本站未获得工程,因此没有试玩或源码按钮。它是 Godot 项目,不是 Unity 项目;标题概念图不代表实机画面。

An editorial summary of the source, not a full reproduction guide or original prompt.

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